Shiny SSR 2 - Screen Space Reflections OFFICIAL SALE


Real-time screen space reflections that make your scenes look more realistic - with fine-grained control over quality and performance, no manual probe setup required.


This bundle contains 2 packages optimized per pipeline:

- Shiny SSR for Built-in pipeline.

- Shiny SSR for URP (Universal Rendering Pipeline).


Both packages offer the same functionality and support forward and deferred rendering path.


Demo: Windows | Mac | Android


** Key features **


  • Global intensity slider plus deep customization.
  • Contact hardening - sharper near reflections, with customizable distance-based fuzziness and decay.
  • Physically based reflections in deferred (fresnel, smoothness, energy conservation), also compatible with forward.
  • Spatio-temporal filter and specular controls for flicker-free, shimmer-free reflections.
  • True per-object depth computation.
  • Realistic/specular or "dark" reflections (dark ones look like shadows and are even faster).
  • Detailed raymarching settings.
  • Compatible with Unity 2022.3 and Unity 6 (including Unity 6.4 and Render Graph), with VR Single Pass Instanced / Multiview support.

** Per-path control (the Shiny difference) **


  • Forward / Forward+: override global raytracing settings per object for unmatched control and performance. Apply reflections only to specific objects - by group, layer, name filter or even specific submeshes.
  • Deferred: leverages gbuffers for even more accurate physically based reflections using per-pixel normals and smoothness, independent of scene objects.
  • Combine both paths in one scene, reflecting over deferred and forward objects together (e.g. puddles - a puddle example is included in demo scene 1).

** Water & transparent surfaces **


  • Screen Space Normals for transparent pixels read smooth normals so SSR reflects correctly on water and glass, in both forward and deferred.
  • Reflections work on transparent water shaders like Crest, with screen-space normals in both forward and deferred.
  • Depth Prepass with its own layer mask renders the depth of selected transparent objects so rays can hit them during ray-marching.
  • Smoothness slider to tune reflection sharpness on transparent surfaces.

** Skybox & reflection sources **


· New "Shiny SSR Skybox Reflection Source" component: reuse a Reflection Probe's cubemap, or anchor the Automatic Cubemap bake to a fixed position.


The asset includes a demo scene and documentation.



Related assets:


Shiny SSR 2 is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Shiny SSR 2 now and later upgrade to any of these bundles with a discount.


📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

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