Real-time screen space reflections that make your scenes look more realistic - with fine-grained control over quality and performance, no manual probe setup required.
This bundle contains 2 packages optimized per pipeline:
- Shiny SSR for Built-in pipeline.
- Shiny SSR for URP (Universal Rendering Pipeline).
Both packages offer the same functionality and support forward and deferred rendering path.
Demo: Windows | Mac | Android
** Key features **
- Global intensity slider plus deep customization.
- Contact hardening - sharper near reflections, with customizable distance-based fuzziness and decay.
- Physically based reflections in deferred (fresnel, smoothness, energy conservation), also compatible with forward.
- Spatio-temporal filter and specular controls for flicker-free, shimmer-free reflections.
- True per-object depth computation.
- Realistic/specular or "dark" reflections (dark ones look like shadows and are even faster).
- Detailed raymarching settings.
- Compatible with Unity 2022.3 and Unity 6 (including Unity 6.4 and Render Graph), with VR Single Pass Instanced / Multiview support.
** Per-path control (the Shiny difference) **
- Forward / Forward+: override global raytracing settings per object for unmatched control and performance. Apply reflections only to specific objects - by group, layer, name filter or even specific submeshes.
- Deferred: leverages gbuffers for even more accurate physically based reflections using per-pixel normals and smoothness, independent of scene objects.
- Combine both paths in one scene, reflecting over deferred and forward objects together (e.g. puddles - a puddle example is included in demo scene 1).
** Water & transparent surfaces **
- Screen Space Normals for transparent pixels read smooth normals so SSR reflects correctly on water and glass, in both forward and deferred.
- Reflections work on transparent water shaders like Crest, with screen-space normals in both forward and deferred.
- Depth Prepass with its own layer mask renders the depth of selected transparent objects so rays can hit them during ray-marching.
- Smoothness slider to tune reflection sharpness on transparent surfaces.
** Skybox & reflection sources **
· New "Shiny SSR Skybox Reflection Source" component: reuse a Reflection Probe's cubemap, or anchor the Automatic Cubemap bake to a fixed position.
The asset includes a demo scene and documentation.
Related assets:
Shiny SSR 2 is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Shiny SSR 2 now and later upgrade to any of these bundles with a discount.
📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page
Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.