Procedural Terrain Painter | FREE - Automatic Terrain Texturing View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
2019.4.31 or later
Package size
11.4 MB
Files
52
Favorites
2,151
Views in the past week
583

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Procedural Terrain Painter | FREE - Automatic Terrain Texturing

by Staggart Creations (opens in new tab)

4.8 / 5 · 86 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 76
4 stars 5
3 stars 1
2 stars 2
1 star 2

Paints terrain layers through a procedural rules. Making it easy to quickly, and non-destructively, texture entire terrains. Achieve natural results, without any manual painting.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Procedural Terrain Painter | FREE - Automatic Terrain Texturing, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Procedural Terrain Painter | FREE - Automatic Terrain Texturing screenshot 1

Procedural Terrain Painter | FREE - Automatic Terrain Texturing screenshot 1

About this asset

—————————————— 💖 FREE ASSET ———————————————

🎁 This asset is offered entirely free of charge! Donations are accepted to support development.

If you found this tool helpful, please consider leaving a review or checking out my other assets.

—————————————————————————————————————

📄 Documentation | 🟣 Discord | 💬 Forum thread

Core features

• GPU-accelerated, parameter changes are instantly visible, no baking required.

• Stackable and re-orderable modifiers, with blend modes

• Heatmap visualizer to highlight the areas where a layer takes effect.

• Auto repainting whenever terrain height is modified through scultping or stamping.

Modifiers:

• Height range

• Slope range

• Curvature range

• Noise

• RGBA Texture mask

Limitations:

• Manual texture painting will be overridden when respawning

• Only supports square terrains, laid out in a grid.

• Component can't be prefabbed (serialization limitation)

Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.

Note: The OpenGL and Vulkan graphics API's are not compatible with this asset.

> If you were asked to pay for this tool by YouTube content creators, please report this immediately!

From the publisher's Asset Store listing.

Technical details

This is not a terrain shader, but modifies the terrain's splatmap data directly. As a result, this'll work with any asset store or custom terrain shader. MicroSplat (3.8.1+) integration is included, to sync the terrain layers to its texture array (some limitations!)

Uses the expiremental TerrainAPI, there is one related bug, mentioned in the documentation. It's a little annoying, but ultimately not harmful.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.31f1 Compatible Compatible Compatible Compatible

No render pipeline specific functionality is being used, so will work in any SRP.

Demo scene is set up for the Universal Render Pipeline, since it's the most common configuration. Terrain will appear invisible there in other set ups.

As listed on the Asset Store.