Classic City Builder Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.10.1
Last updated
First released
Unity version
6000.0.76 or later
Package size
34.0 MB
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2,443
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Classic City Builder Kit

by SoftLeitner (opens in new tab)

4.9 / 5 · 13 ratings

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Price $60.00

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Price history

Last 6 months

USD
Price history for Classic City Builder Kit, 6 months Current $60.00; lowest $18.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.10.0 released 28 May 2026 v1.10.0 Version 1.10.1 released 25 Sep 2026 v1.10.1

Asset preview

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Classic City Builder Kit screenshot 1

Classic City Builder Kit screenshot 1

About this asset

Buildings, Walkers, Layers, Connections, Items, Services, Risks, ...

The setup required to start even a simple grid based city builder can be quite daunting. Classic City Builder Kit provides a solid foundation so you can focus on what makes your game special.

Demos | Manual | Forum | Discord

Made with various levels of experience in mind, from the beginner looking for a starting point to the experienced developer who just wants to save some time.

Originally created with the classic evolve housing, build monuments type game in mind, CCBK is flexible enough to support a wide variety of grid based building games.

CONTENT

• Core Framework

• Demos

◦ 3D City Builder

◦ 3D Colony Sim

◦ 2D Tower Defense

◦ 2D City Simulator

• How Tos

◦ 2D City Builder from scratch with step by step guide

◦ Build your own custom systems on top of CCBK

FEATURE HIGHLIGHTS

• Beginner friendly Editor based Workflow

• Setup Wizard gets you placing buildings and roads in seconds

• Consistent Saving Mechanism using JSON

• Modular Buildings System

• Flexible Walkers with configurable pathfinding modes

• Extendable through a simple, minimal dependency container

• Original Low Poly Building Models

...and many more, please check out the manual!

This asset uses sprites from kenney.nl and opengameart user pixel32 under CC0; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Compatibility

The core framework is not tied to any render pipeline. The demos, example scenes and tests however use URP. Most materials should convert to BIRP easily, which was used in earlier versions of the asset. The few custom shaders that were used in BIRP, for example road and map shaders in three, can still be found in the asset.

As listed on the Asset Store.