Simple Sprite Combine View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.38 or later
Package size
99 KB
Files
19
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37
Views in the past week
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Simple Sprite Combine

by FletchersLibraries (opens in new tab)

2 ratings, too few to average

Combine static 2D sprites in your scene into one texture and save on draw calls!

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Price history

Last 6 months

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Price history for Simple Sprite Combine, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Simple Sprite Combine screenshot 1

Simple Sprite Combine screenshot 1

About this asset

This asset provides a component script with a button that will combine specified SpriteRenderer sprites in the scene into one big texture.

This process can save hundreds of batches, especially for 2D sprite-based games that use Unity Lighting and frequently display many static environmental assets. The example shown in the video cuts the number of batches from 477 to 200. It has been very helpful for saving CPU usage when porting to the Nintendo Switch, or targeting lower-end computers, even in pixel art games.

See SimpleSpriteCombine.cs in the package contents after importing for directions on how to use.

Note that for SpriteRenderers that use different materials or tint colors, separate combined sprites will need to be generated.

This package is dependent on the NaughtyAttributes Unity Asset, so you will need to import that asset into your project before Simple Sprite Combine will compile.

For those curious, the artwork used in the example screenshots and icons for this asset are from the game Batbarian: Testament of the Primordials, used with permission from Unspeakable Pixels.

This asset uses Generic RPG Pack for sprites in its demo scene, under the CC0 1.0 Universal (CC0 1.0) license; see "Third Party Notices.md" file in package for details.

From the publisher's Asset Store listing.

Technical details

Contains a tool to combine the contents of Sprite Renderers in a Scene into one large Texture, improving performance by saving on draw calls.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.38f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.