Big old TV

• Standard PBR materials with 2048x2048 size maps are used


- Albedo

- Roughness

- NormalMap

- Ambient Occlusion


• Tris: 242

• Vertex: 328


• Annotation

- Note the "Color Space" setting in your project. If the texture seems too dark or too light, and does not match the screenshots, I recommend you to understand this topic.