EXTILE - non-repetitive tiling

EXTILE non-repetitive tiling material eliminates the ugly tiling effect associated with tiling textures by using various mathematical algorithms to randomize both geometric and organic patterned textures. You can now have infinitely randomized bricks, tiles or any other geometric pattern or use it to create a randomized ground material. In this newest release you can now use atlas textures for randomization of geometric type textures based on a 4,7, 10, 13 or 16 quadrant configuration.


It also comes with many additional effects such as dirt effects and Z-up puddles as well as other texture properties. By default all the materials are in world aligned space - triplanar - but can be switched to object space if so desired.


Extile is built to be both flexible and customizable. To accomplish this all of its properties are dissected into modular subgraphs that you will find in the subgraph folder. This gives you the power to use them and build your own creations adding them to your projects as you see fit.</p>


Rendering pipelines supported: URP, HDRP


KEY FEATURES:


-Randomization of both geometric and organic styled textures


-Atlas texture usage based on a 4,7,10,13 or 16 quadrant configurauion (applies to geometric randomization)


-Full randomization of textures on infinitely large surfaces


-Random Brightness variation on geometric texture cells


-Materials are setup as triplanar (world aligned) with option to switch to local


-Height based dirt effect


-Z - Up based puddle effect


- Full dissection of functions for modular development



TECHNICAL DETAILS:


16 X Extile Materials


13 X PBR Graphs


16X Sub Graphs


8X 2K textures


2 X Texture Masks