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Package details
- Latest version
- 1.2.2
- Last updated
- First released
- Unity version
- 2020.3.1 or later
- Package size
- 85.1 MB
- Files
- 174
- Favorites
- 961
- Views in the past week
- 140
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $6.00 on
Keywords
URP Water
URP Water offers great flexibility and art direction control of the water in your game without the hassle and complexity and with less focus on physically accurate rendering.
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Price history
Last 6 months
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URP Water screenshot 1
About this asset
Hand-coded for optimal performance and maximum customizability, URP Water is also simple to set up! No matter if your art direction is realistic or stylized, URP Water has plenty of options to match all of your needs.
- Features -
Dynamic Effects
Use any kind of renderer (particles, trail renderer, mesh, etc...) to dynamically affect the surface of the water. Using the provided shader, or your own, you can affect the normals, the foam and the displacement of the water surface.
Vertex Paint
You can manually add foam, mask displacement or change the opacity of the water, using vertex paint.
- Water Parameters -
Refraction
Use color pickers or the gradient editor to control the color of the water.
Select the depth range of the color mapping.
Control the amount of refraction distortion.
Specular
Specular highlights with color and smoothness control.
Normal Maps
Multiple modes with control over tiling, speed and intensity, including:
- Single Mode: One texture animated in 2 different directions
- Dual Mode: Two textures animated in 3 different directions
- Flow Map: Use a texture to define the flow direction of the water
- Facet: For a low poly-look
- Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over what distance it happens.
Reflection
- Cubemap
- Reflection Probe
- Planar Reflection
Foam
- Edge foam
- Ripples
- White caps
Caustics
- 2D texture
- 3D texture
- React to shadows and light direction
- Angle mask
Displacement
- Gerstner Wave ( up to 4 waves )
Tessellation
- Edge length tessellation: the subdivisions adapt to the distance from the camera and the relative size of the edges.
Options
- Double-sided
- World space UV
- Orthographic camera support
- Vertex color effects
- Add foam
- Displacement mask
- Alpha mask
- Includes -
- Standard URP Water shader
- Tessellated URP Water shader
- Custom Inspector
- Example shaders for Dynamic effects ( foam and normal/displacement )
- Water Mask Shader
- Dynamic effects script
- Planar reflection script
- Extensive Demo scenes with every feature explained
- A few example textures
From the publisher's Asset Store listing.
Technical details
⚠ Known Limitations ⚠
- Supports only Universal Render Pipeline.
- Requires to enable Scene Color and Scene Depth textures.
- Caustics will disappear when camera is under water.
- Realtime reflection mode is not compatible with VR.
- Some features like tessellation and 3D caustics might not be supported on all hardware.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.23f1 | Not listed | Compatible | Not listed |
| 2022.3.21f1 | Not listed | Compatible | Not listed |
| 2022.3.20f1 | Not listed | Compatible | Not listed |
| 2022.3.0f1 | Not listed | Compatible | Not listed |
| 2021.3.0f1 | Not listed | Compatible | Not listed |
| 2020.3.1f1 | Not listed | Compatible | Not listed |
Tested on
Unity 2020.3.20 - 6.0.32
Some unity version have an issue with the depth rendering and will not function properly in the game view.
Known versions with the bug:
- 2022.3.16
- 2022.3.5
* Support ended on Unity version earlier than 2022.3.23f1
As listed on the Asset Store.