NEW in 5.1 — 127 new filters (363 total) + a playable demo. The complete depth-driven 3D family (Matrix, Snow, Fireflies, Lightning Storm…), cinematic Lens flares & anamorphics, Depth effects including Tilt Shift, Retro CRT/PSX/Game Boy looks, new Glitch, Atmosphere, Film and Screen Space effects — every one a native URP Volume component. And step into SUBLEVEL 3: a playable VHS found-footage horror demo built entirely with the pack. One click to build, F9 to roll a director's cut.
Camera Filter Pack v5 brings 236 full-screen camera filters to the Universal Render Pipeline, completely rebuilt around Unity's native Volume system. If you know how to use Bloom or Vignette, you already know how to use every single filter in this pack.
Three steps, zero code:
Every effect exposes the same universal Intensity slider (enabled by default): 0 = off and costs nothing, 1 = full effect, anything in between is a true visual cross-fade. Because everything is a native VolumeComponent, you get global volumes, local trigger zones with smooth blend distance, priorities, per-camera volume masks and per-parameter blending — for all 236 effects, out of the box. Animate any parameter from Timeline, blend it across zones, or drive it from a single line of C#.
Fully customizable, for every genre:
About 30 effects ship with bundled textures (film strips, broken glass, blood splats…) wired automatically — and each one exposes a Texture parameter so you can swap in your own. Everything ships in your build automatically: no Resources folder, no shader-stripping surprises, nothing to configure.
Includes 3 example scenes (one is an interactive browser that cycles all 236 filters in Play mode) and documentation in English, 中文, 日本語 and 한국어.
⚠ Requires Unity 6 (6000.0+) with URP 17+. Built-in RP and HDRP are not supported. v5 is a complete URP rewrite: the legacy Built-in components were removed (see changelog).