Frustum Culling View on Asset Store (opens in new tab)

Package details

Latest version
3.0.1
Last updated
First released
Unity version
2022.3.53 or later
Package size
469 KB
Files
20
Favorites
258
Views in the past week
35

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Frustum Culling

by Pathiral (opens in new tab)

4.9 / 5 · 23 ratings

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4 stars 2
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Increase the performance of your game by completely disabling game objects based on the frustum or distance of the camera.

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Frustum Culling, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Frustum Culling screenshot 1

Frustum Culling screenshot 1

About this asset

Frustum Culling boosts performance by fully disabling objects outside the camera’s view or range, stopping events, scripts, animations, sounds, and more. It supports 3D, 2D, and 2.5D games but is not intended for static objects like trees, which standard occlusion culling handles.

⭐ Supports all Unity versions including Unity 6 ⭐

⭐ Supports all rendering pipelines (built-in, URP & HDRP) ⭐

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Documentation | Discord

GET IN A BUNDLE

This asset is part of the Mega Tools Collection. Get 5 different assets while saving money.

WHY USE FRUSTUM CULLING?

CPU-heavy objects hurt performance when not needed. To fix this, disable them when out of view or distance, then re-enable when visible. For example, a puzzle script running constant checks doesn’t need to run off-screen. This will greatly boost framerate.

SUPPORTED VIEWS

Fully supports 3D (first & third person camera) as well as 2D including 2.5D camera view.

DYNAMIC OBJECTS

Frustum Culling works on dynamic game objects. Even those generated at runtime.

DISTANCE CULLING

You can also, optionally, disable game objects based on the distance of the camera, as well as the view.

HOW IS THIS DIFFERENT FROM UNITY'S SOLUTION?

Unity’s Occlusion Culling only disables mesh renderers, not entire objects. This tool fully disables game objects, giving greater performance gains.

DOCUMENTATION

The package comes with documentation and fully commented source code as well as a demo for Built-in and URP to help give you a running start.

Please leave us your thoughts and let us know what you think, we always appreciate any feedback.

For any questions, support or technical help, please contact me by email or Discord.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.53f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.