Pinnr - World to Screen UI View on Asset Store (opens in new tab)

Package details

Latest version
1.8.1
Last updated
First released
Unity version
6000.5.5 or later
Package size
2.5 MB
Files
41
Favorites
79
Views in the past week
12

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$4.99 on

Keywords

Pinnr - World to Screen UI

by Calcatz (opens in new tab)

4.9 / 5 · 14 ratings

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5 stars 13
4 stars 0
3 stars 1
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Pinnr sets your UI element position based on a specific target world object's position while maintaining to be displayed on top.

Price $15.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Pinnr - World to Screen UI, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.8.0 released 10 Aug 2026 v1.8.0 Version 1.8.1 released 17 Aug 2026

Asset preview

1 / 8

Pinnr - World to Screen UI screenshot 1

Pinnr - World to Screen UI screenshot 1

About this asset

Pinnr is a tool that will help you to create UI elements that follow world space object's position. It uses Unity's built-in canvas and/or UI Toolkit document, mainly in screen space render mode. This enables the UI elements to follow the position of the target world space object without affecting the rotation and size that usually caused by the world space camera angle and perspective.

Features:

• Compatible with all UGUI Canvas or UI Toolkit panel settings' scale modes, including Constant Pixel Size, Scale With Screen Size, and Constant Physical Size

• Run in edit mode

• Update position automatically / manually

• Proximity-based scaling

• Clamp to screen edge mode support with configurable screen edge padding and up orientation vector

• Supports multiple canvas

• Supports both Screen Space and World Space Render Mode (World Space Render Mode is only supported for UGUI Canvas, not UI Toolkit Panel Settings)

Usage Examples:

• Health bar on top of player

• Object interaction menu

• Target crosshair

• and more!

World to Screen Space UI Templates:

• Progress Bars (Compatible with both Point & Stretch Anchor):

- 9-Sliced

- Filled

- Radial

• Radar:

- Fixed Point Distance/Radius (Detect Target's Angle Only)

- Detect Target's Radar Position

• GameObject Collider Selection (2D and 3D)

- Single Selection (Pointer Click)

- Multi Selection (Box Selection)

Support:

From the publisher's Asset Store listing.

Technical details

  • Track world space object's position and keep rendering the UI element on top of screen
  • Fixed rotation and scale regardless of the object's rotation and distance

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.