Prototype Level Manager View on Asset Store (opens in new tab)

Package details

Latest version
2.1.2
Last updated
First released
Unity version
2020.1.0 or later
Package size
2.0 MB
Files
35
Favorites
7
Views in the past week
3

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Prototype Level Manager

by Melai (opens in new tab)

1 rating, too few to average

The Prototype Level Manager will help you quickly add a level system to your prototype game and focus on creating interesting mechanics and gameplay.

Price $10.00

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Price history

Last 6 months

USD
Price history for Prototype Level Manager, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Prototype Level Manager screenshot 1

Prototype Level Manager screenshot 1

About this asset

The Prototype Level Manager will help you quickly add a level system to your prototype game and focus on creating interesting mechanics and gameplay instead of the boring work of implementing a level system.

The asset package allows you to:

1. Manage levels in your game

  • create a list of levels
  • change the status of accessibility of levels (locked / unlocked)
  • change the result of passing a level (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))
  • change the order of levels in the level selection menu
  • load levels (this means loading the scene of that level)
  • complete the level by showing a window with the number of stars received and buttons that allow you to open a window with a choice of level, repeat the current level and go to the next level

2. Save the process of passing

  • save the current level
  • save the passed levels with the result of their passing (passed by 1 star (low), passed by 2 stars (middle), passed by 3 stars (high))

3. Automatically add buttons, taking into account their availability status (blocked / unlocked) and the result of the passage (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))

4. Use a menu with levels with pre-created objects of level buttons (without automatic generation of buttons for levels). This allows you to use any design for a menu with buttons.

From the publisher's Asset Store listing.