Low Poly Pixelated Beetle Car View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.13 or later
Package size
107 KB
Files
5
Favorites
76
Views in the past week
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Low Poly Pixelated Beetle Car

by Pablo Ernesto (opens in new tab)

5.0 / 5 · 3 ratings

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This low-poly vehicle (complete with independent wheels) can help you make race games somewhat faster, and you can use it for prototyping on a whim.

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Price history

Last 6 months

USD
Price history for Low Poly Pixelated Beetle Car, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Low Poly Pixelated Beetle Car screenshot 1

Low Poly Pixelated Beetle Car screenshot 1

About this asset

Pablo Ernesto presents:

A simple Low Poly, Pixelated Beetle Car. It comes with its own texture and material (for best results use unlit shaders). Only one pixelated texture is included (128x128), but it can be changed in an image editor program to achieve different paint jobs for the car.

Key features:

  • 1 vehicle car model (unique asset) with 1 pixelated texture (as seen in the images.)

Vehicles (x1)
- Beetle.

Other Features:

The car itself can be set up in any racing game project, but it is recommended to use it in a low-poly project, as it suits the aesthetics a little bit better. The independent wheels ensure that they can be animated with code or using the Unity Engine animator quite easily. The model itself doesn't come with any other animations or rigs. Includes a demo scene with a Prefab already set up.

Asset Content List (more details in the technical details section):

  • 1 Beetle car model (552 polys) (Low Poly). Made in blender, FBX extension.
  • 1 Diffuse texture (Herby themed, 128x128 pixels, colored, PNG @24 bits)
  • 1 Material for the car (Diffuse texture with Unlit Shader).
  • 1 Prefab (car model complete).
  • 1 Demo scene.

Compatibility:

  • All Unity versions
  • For URP and HDRP use shaders compatible with those pipelines. Custom shaders are supported as well.

If you need help setting it up, or have any questions/feedback, please write me at [email protected]

From the publisher's Asset Store listing.

Technical details

Asset Contents:

  • 1 Beetle car model (beetle.fbx) (552 triangles/polys) (Low Poly), with each wheel as an independent Game Object for easy animation. Made in blender, FBX extension. UV mapped.
  • 1 Diffuse texture (Herby themed, pixelated, 128x128 pixels, colored, PNG @24 bits)
  • 1 Material for the car (Diffuse texture with Unlit Shader), applied to both chassis and wheels.
  • 1 Prefab including everything set up (1 model complete), available at the demo scene. 1 LOD only (low-poly, not resource intensive).
  • 1 Demo scene, including the car already set up and ready to be used somewhere else. Tested in Unity 2019.4.13f with no issues.