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Wireframe Shader is an all-in-one solution for rendering wireframe effects in Unity. Since there is no single wireframe rendering technique that fits every project, platform, and workflow, this package includes three different wireframe rendering methods, allowing you to choose the approach that best suits your needs.
• Classic Wireframe Renderer - A highly compatible solution based on barycentric coordinates baked inside a mesh, suitable for a wide range of platforms, from mobile devices and WebGL to PC and consoles.
Compatible with Shader Graph, Amplify Shader Editor and hand-written shaders.
• Dynamic Wireframe Shader - A modern approach that generates the wireframe effect entirely on the GPU. No mesh generation, preprocessing, or modification required. Compatible with Shader Graph.
• Wireframe Texture Generation - Generate wireframe textures directly from mesh UVs for alternative rendering workflows and effects.
Supported Unity versions (only LTS):
✅ Unity 6000.3
✅ Unity 6000.0
✅ Unity 2022.3
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
✅ Included
Asset is already included in the Amazing Shaders Bundle.
⚠️Note:
Detailed information about each workflow, including their advantages, limitations, and hardware requirements is available in the Documentation. Before purchasing, try the Free Sample package to verify compatibility with your project, target platform, and devices.