Most wanted and demanded wireframe shader.
• 100% shader effect
• No script rendering (GL.Lines)
• No use of a second mesh/camera/material while rendering
• No DX11 required
• Mobile, console and VR ready
• One node integration with ShaderGraph and Amplify Shader Editor
• Quad and Triangle wireframe rendering
• Skinned meshes and blendshapes - Yes
• Various parameters for Wireframe visualization
• Wireframe distance and dynamic fade effects
• Tessellation and global illumination support
• Special Wireframe projector shader
• Wireframe Texture Exporter tool
• Simple, fast, beautiful ... amazing
Shaders support all render pipelines and are compatible with Curved World.
Asset is already included in the Amazing Shaders Bundle.
• Before rendering wireframe, it is necessary to calculate and bake it inside a mesh. Package includes all required tools for generating such meshes in editor and run-time.
• Quad wireframe visual quality depends on the mesh's vertex & triangle layout and is pure approximation by a shader.
• Tessellation and projector shaders work only in the Built-in render pipeline.
• Editor scripts are packed in .dll
Have questions? Forum.
Support and bug report: email@example.com
Supported Unity versions:
• Only the latest LTS versions of Unity 2019.4, 2020.3, 2021.3 and 2022.3 are supported.
• Unity alpha and beta versions are never supported.
• Unity 'tech release' versions are not officially supported.