Skinned Mesh Dismemberment (for Puppet Master) View on Asset Store (opens in new tab)

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Latest version
1.1
Last updated
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Unity version
2019.4.9 or later
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363 KB
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Skinned Mesh Dismemberment (for Puppet Master)

by Hermit Mode (opens in new tab)

3.8 / 5 · 5 ratings

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Skinned Mesh Dismemberment (for Puppet Master) screenshot 1

Skinned Mesh Dismemberment (for Puppet Master) screenshot 1

About this asset

It requires a valid license to Puppet Master: https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977 "PM Skinned Mesh Dismemberment Engine" is a system that allows skinned mesh humanoid puppets to have dismemberable limbs.
It differs from the Puppet Master logic "Disconnect Muscles" in that it allows an animated skinned mesh to be gibbed, without need for seperate meshes for limbs.
Included are different demos showing distinct usages of the system, with raycast or collider based dismemberment plus adaptive legless animation setups. Any limb can be marked as "fatal" meaning the puppet will be killed upon its dismemberment.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/skinned-mesh-dismemberment-engine-for-puppet-master.974760/) or via [email protected]
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Compatible with Unity 2019.4.9

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.