Mesh pencil 3d mesh generator from 2d draw data View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
2020.1.0 or later
Package size
3.5 MB
Files
73
Favorites
92
Views in the past week
11

Price tracking

Last checked
Tracked since
Lowest recorded
$8.99 on

Keywords

Mesh pencil 3d mesh generator from 2d draw data

by NAKO ASSETS (opens in new tab)

5.0 / 5 · 9 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 9
4 stars 0
3 stars 0
2 stars 0
1 star 0

Setup a canvas and draw something by touch or mouse. Drawn figure will be converted from 2d to 3d and spawn to need place

Price $17.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Mesh pencil 3d mesh generator from 2d draw data, 6 months Current $17.99; lowest $17.99; highest $17.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 11

Mesh pencil 3d mesh generator from 2d draw data screenshot 1

Mesh pencil 3d mesh generator from 2d draw data screenshot 1

About this asset

Mesh pencil is an asset for unity which converts your 2D input by drawing to 3D mesh.

The asset works in realtime play mode and not able to use it in the editor scene.

Is not require special libraries and packages for installing.

Possibilities

Configure draw canvas area

Easy setup a pixel canvas with custom sizes by configuring pixels quantity in a row and columns amount.

Control a single pixel dimension, sprite and colors for your style and design requirements

Common input commands

The input controller has base functions for painting, erasing, brush size control.

You could customize the cursor draw/erase mode sprites.

Supports input from the mouse for pc and by touches + UI elements from mobile devices.

Creating the collider

Rigid body component is not supports non-convex mesh collider.

For physics features , the asset able to create a dynamic “complex box collider”.

Save/Load

There are methods for save/load drawn data into a file which will be placed in the persistent data folder.

It helps load lightweight data files in realtime.

Especially useful for multiplayer mechanics

Supported platforms

-The asset supports most popular platforms :

-PC (WINDOWS, MAC, LINUX)

-MOBILE(ANDROID, IOS)

-CONSOLE (XBOX, PS4)

-WEB

-VR/AR

Update 1.1

- Pivot definer component

Creates and set pivot on drawn mesh borders

- Render camera support

Pixel canvas automatically has same layer like the MeshPencil

- Public getters/setters for main controller

- New public events in MeshPencilController

There are tutrial videos how to use asset :

Demonstration video

User manual video

How to use pivots

Create a drawing mechanic for simple game

Setup render camera for Mesh Pencil Canvas

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.1.0b2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.