Lightweight Fluids View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2019.4.31 or later
Package size
1.5 MB
Files
42
Favorites
35
Views in the past week
9

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$7.19 on

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Lightweight Fluids

by Ward Dehairs (opens in new tab)

2 ratings, too few to average

Set up simple and easy fluid simulations, compatible with any hardware.

Price $11.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Lightweight Fluids, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Lightweight Fluids screenshot 1

Lightweight Fluids screenshot 1

About this asset

Lightweight fluids is based on state of the art simulation techniques, designed for real-time applications. In doing so, the plugin can run without hardware acceleration. The simulation code is entirely c# and therefore guaranteed to be compatible with any hardware that runs Unity.

For rendering the particles in high fidelity, a highly optimized Raymarch renderer is included that can use smooth mixing to create a deforming liquid surface that can handle any level of topology changes.

To make sure Lighweight fluids is compatible with any hardware, a fallback rendering option is included: a particle link system that creates and moves any gameObject defined by the user in accordance with the liquid particles.

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Expanded features

✓ Simulate fluids up to about 500 particles without frame drops, even on basic hardware.

✓ Interact with standard Unity colliders and physics with minimal extra setup requirements.

✓ Highly customizable In terms of physics, performance, rendering and scripting tools.

✓ Fallback compatibility options render basic particles for guaranteed compatibility.

✓ Standard shader system including metallicity, smoothness, textures, lighting and transparancy.

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Compatibilty and requirements

● Raymarch rendering is only available in the standard Unity pipeline and requires decently up to date hardware.

● Only designed for small real time applications, no larger than 1000 particles and typically 300 for strongly interacting systems (e.g. a singular fluid blob). This will not work for lakes/rivers etc. For larger or non-real time simulations it is highly recommended to use other tools!

● Currently only a 3D option is available, though it can be artificially restricted to 2D.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.31f1 Compatible Not listed Not listed

Fallback options are available for render pipelines outside of builtin, allowing you to use the fluid physics engine. In this case you must provide your own rendering solution.

As listed on the Asset Store.