MicroSplat - Decals View on Asset Store (opens in new tab)

Package details

Latest version
3.9.29
Last updated
First released
Unity version
2018.4.7 or later
Package size
33.1 MB
Files
54
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106
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33
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MicroSplat - Decals

by Jason Booth (opens in new tab)

4.8 / 5 · 6 ratings

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The Decal module for MicroSplat allows you to place static or dynamic decals on objects using MicroSplat shaders.

Price $20.00

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Price history

Last 6 months

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Price history for MicroSplat - Decals, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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MicroSplat - Decals screenshot 1

MicroSplat - Decals screenshot 1

About this asset

Unlike other decal systems, these are rendered as part of the shader, allowing them to work correctly with things like snow coverage, wetness, and other effects. Additionally they can also modify things like texture choices, displacement amounts (with Tessellation Module), or wetness, puddles, streams or lava amount (with Streams module installed).

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MicroSplat decals work in Standard, URP, and HDRP render pipelines, and do not require any specific rendering mode such as deferred rendering. No mesh geometry needs to be generated, and everything is fully dynamic.

Each decal has controls available for Albedo and Normal blend modes, separate opacities for each channel, and color tint.

Each MicroSplat Object can support up to 32 unique decal textures, with up to 64 dynamic decals and 2048 static decals. Dynamic Decals are supported on all MicroSplat surfaces, but static decals are only available on Terrains or Mesh Terrains.

From the publisher's Asset Store listing.

Technical details

Compatible with URP and HDRP when the correct MicroSplat URP or HDRP module is installed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.39f1 Compatible Compatible Compatible Compatible

URP and HDRP compatible when appropriate MicroSplat URP or HDRP module is installed.

As listed on the Asset Store.