Real Fantasy Character 03

"Real Creature Player03" character, fantasy humanoid.

Normal version and creature version, with scaly skin and long canines. Always with big green eyes and an elf ear.


An elven humanoid that transforms into a greenish reptile. And when he gets angry he gets reddish skin. A stage between human and creature also exists.


Clothes can be combined. Each combination has an exclusive mesh set that excludes the hidden mesh.


Body Geometry: 45.2Ktris: Leather Jacket 5.2 Ktris, Shirt 1.9 Ktris, Boots 3.0 Ktris.


Rig has 67 bones.


The model uses 15 materials (head skin, body skin, arm skin, leg skin, eyes, corneas, eyelashes, lower teeth, upper teeth, nails, tongue, boots, jeans shorts, tank top t-shirt, jeans. ) with 2048 * 2048 textures.


Three types of skin texture included:

1) PBR textures;

2) DHS (Digital Human Skin) with Map and Mask for development in realistic skin shaders;

3) HDRP textures (2048 * 2048 / PNG).


There is a mesh for each combination of clothes, excluding the hidden mesh.


Clothes that get dirty, like blood or dust, to give more realism to your game.
Each print of clothes has the following versions:

1) Clean;

2) stained with blood;

3) Dirt.

By varying them during the game, the developer gets more realism in his game.


Included movements developed with MoCap: Walk_1, Walk_2, Idle_1, Run_1.

All movements are extremely natural and realistic.

Hinged mouth, opens and closes.

Complete eye movements. Opens, closes, directs.


Demonstration scene with 40 combinations (prefabs) of clothes and skins. There are more than 70 possible combinations.


Compatible with Invector and other systems.