WHAT IS FAST SKY 2
Fast Sky 2 is an optimal sky rendering solution that offers volume-approximated clouds, Godrays, clouds, cloud shadows, moon, stars.
It is an enhanced version of the original, delivering significant performance boosts, better visuals, and a completely redesigned workflow.
FEATURES
- Performance : The development of Fast Sky 2 was centered on delivering exceptional performance, even on low-end devices. This ensures that adding stunning skies and clouds to your scene doesn't bog down your game's framerate, even for lowend mobile devices.
- Godrays : Fast Sky 2 supports intresting looking lightshafts/god-rays that responds to the clouds and objects in your scene.
- Cloud Shadows: Fast Sky 2 supports cloud shadow rendering.
- Layered Clouds: You can to stack up to four distinct cloud layers. This multi-layered approach enables the creation of mesmerizing cloudscapes.
- Cubemap Support: Fast Sky 2 allows you to dynamically integrate traditional cubemap skyboxes and star fields.
- Night Sky / Day-Night Cycle: Fast Sky 2 features night skys elements such as moon and stars. It also support day-night transitions which is dependent on the direction of the sun, with support for customizable moon position. This effortlessly allows you to integrate day and night cycle's in your game.
- Versatile Visual Styles: Fast Sky 2 is highly adaptable to both stylized and realistic visual scenarios.
- Well Documented & Supported
LIMITATIONS
- Cannot fly though-clouds
- Orthographic projection is not supported
COMPATABILITY
- Supports Universal Render Pipline - RenderGraph & Compatibility Mode
- Available on Unity 6.x
CONTACT
Discord
Email : norecx.customer@gmail.com
Documentation | Discord | Youtube