View on Asset Store (opens in new tab)
Package details
- Latest version
- 3.1.310
- Last updated
- First released
- Unity version
- 2022.3.59 or later
- Package size
- 3.9 MB
- Files
- 296
- Favorites
- 39
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
InGamePlay Hybrid Monetization
Our data-led hybrid monetization solutions deliver LTV for developers; engaged audiences for advertisers and players get to keep on playing.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
InGamePlay Hybrid Monetization screenshot 1
About this asset
Immersive Hybrid Monetization
AdInMo’s InGamePlay SDK enables you to seamlessly integrate placements in your gameplay to create immersive experiences e.g. billboards, posters etc, to be used for in-app-advertising and in-app purchases.
- Do not interrupt the game
- Incremental ad revenue
- IAPBoost(™) drives conversion
- CROSSPromo keeps players in your portfolio
Requirements
- Unity version: 2022.3.59
- Target Minimum iOS version: 11.0
- Recommended Android version: 9.0 (API 28)
- Works alongside your existing monetization SDKs
To get started
1) Add an AdinmoManager prefab to the root of your scene
2) Add an AdinmoTexture component to any Image, Sprite, or Quad
3) Get a free Game Key and Placement Key and copy-and-paste those into your AdinmoManager and AdinmoTextureGet a free Game Key and Placement Key and copy-and-paste those into your AdinmoManager and AdinmoTexture
4) See your Texture2D replaced with InGamePlay brands ads from AdInMo’s global ad network
5) Start monetizing
Further Info
- Visit AdInMo's QuickStartGuide
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.59f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.