Schooling 30 Coral Fish - Blue & Yellow Tangs View on Asset Store (opens in new tab)

Package details

Latest version
2.1
Last updated
First released
Unity version
6000.3.22 or later
Package size
60.6 MB
Files
79
Favorites
35
Views in the past week
17

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$9.90 on

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Schooling 30 Coral Fish - Blue & Yellow Tangs

by Mikhail Nesterov (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

High-performance pack with 30 animated fish (Blue & Yellow Tangs). Single Animator workflow, caustics, phase offset script with live Editor preview. Ideal for VR, mobile & games.

Discount -34% Previous price $14.90 Price $9.90

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Price history

Last 6 months

USD
Price history for Schooling 30 Coral Fish - Blue & Yellow Tangs, 6 months Current $9.90; lowest $9.90; highest $14.90 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0 released 15 Aug 2026 v2.0 Version 2.1 released 28 Aug 2026 v2.1

Asset preview

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Schooling 30 Coral Fish - Blue & Yellow Tangs screenshot 1

Schooling 30 Coral Fish - Blue & Yellow Tangs screenshot 1

About this asset

The package includes a combined school of 30 fish driven by a pre-baked, seamless 30-second looping animation exported directly via FBX from Autodesk Maya, ensuring fluid, natural movement with minimal setup required.

Key Highlights:

• Phase Offset & Duplication Tool: Features the custom FishSchoolOffset script, allowing you to quickly duplicate fish school prefabs throughout your scene without obvious animation repetition.

• Speed Control: Added an animationSpeed parameter for real-time playback adjustment.

• Underwater Demo Scene

• Live Editor Preview: Adjust animation phases in real-time directly inside the Scene view using inspector controls without entering Play Mode.

• Wireframe Bounds Gizmos: Integrated customizable wireframe box gizmos to instantly visualize school boundaries and volume in your level layout.

• Single Animator Architecture: Drives all 30 fish off 1 root Animator controller to keep CPU performance impact virtually near zero.

From the publisher's Asset Store listing.

Technical details

Fish Blue Tang: Verts:597, Edges: 1175, Tris: 1160

Fish Yellow Tang: Verts:501, Edges: 999, Tris: 998

All Verts: 16950

All Edges: 33490

All Tris: 33180

Technical Specifications & Performance:

  • Polycount (Full Scene):
    Triangles:
    ~124.3k
    Vertices: ~191.9k
  • Draw Calls & Batching:
    Batches:
    ~163
    SetPass Calls: 18
    Shadow Casters: 30
  • Animation:
    Animator Components Playing:
    1 (Single root animator driving the entire school)Visible Skinned Meshes: 110
  • Included Custom Scripts: 1. FishSchoolOffset.cs (Handles animation phase offsets, live viewport preview, and bounds gizmos) 2. CausticsAnimation.cs (Controls directional light caustics projection sequence)
  • Performance: Ultra-fast render times (~3.9 ms / 250+ FPS on standard test hardware), highly optimized for Real-Time projects, Mobile, and VR.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Not listed Compatible Not listed

As listed on the Asset Store.