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Package details
- Latest version
- 2.1
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 60.6 MB
- Files
- 79
- Favorites
- 35
- Views in the past week
- 17
Price tracking
- Last checked
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- Lowest recorded
- $9.90 on
Keywords
Schooling 30 Coral Fish - Blue & Yellow Tangs
- Price drop
High-performance pack with 30 animated fish (Blue & Yellow Tangs). Single Animator workflow, caustics, phase offset script with live Editor preview. Ideal for VR, mobile & games.
Lowest recorded price
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Price history
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Schooling 30 Coral Fish - Blue & Yellow Tangs screenshot 1
About this asset
The package includes a combined school of 30 fish driven by a pre-baked, seamless 30-second looping animation exported directly via FBX from Autodesk Maya, ensuring fluid, natural movement with minimal setup required.
Key Highlights:
• Phase Offset & Duplication Tool: Features the custom FishSchoolOffset script, allowing you to quickly duplicate fish school prefabs throughout your scene without obvious animation repetition.
• Speed Control: Added an animationSpeed parameter for real-time playback adjustment.
• Underwater Demo Scene
• Live Editor Preview: Adjust animation phases in real-time directly inside the Scene view using inspector controls without entering Play Mode.
• Wireframe Bounds Gizmos: Integrated customizable wireframe box gizmos to instantly visualize school boundaries and volume in your level layout.
• Single Animator Architecture: Drives all 30 fish off 1 root Animator controller to keep CPU performance impact virtually near zero.
From the publisher's Asset Store listing.
Technical details
Fish Blue Tang: Verts:597, Edges: 1175, Tris: 1160
Fish Yellow Tang: Verts:501, Edges: 999, Tris: 998
All Verts: 16950
All Edges: 33490
All Tris: 33180
Technical Specifications & Performance:
- Polycount (Full Scene):
Triangles: ~124.3k
Vertices: ~191.9k - Draw Calls & Batching:
Batches: ~163
SetPass Calls: 18
Shadow Casters: 30 - Animation:
Animator Components Playing: 1 (Single root animator driving the entire school)Visible Skinned Meshes: 110 - Included Custom Scripts: 1. FishSchoolOffset.cs (Handles animation phase offsets, live viewport preview, and bounds gizmos) 2. CausticsAnimation.cs (Controls directional light caustics projection sequence)
- Performance: Ultra-fast render times (~3.9 ms / 250+ FPS on standard test hardware), highly optimized for Real-Time projects, Mobile, and VR.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.