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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2018.4.0 or later
- Package size
- 3.1 MB
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FPS Controls for mobile devices
Price $4.99
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FPS Controls for mobile devices screenshot 1
About this asset
Test it here (WebGL)
Or download apk file and test it on your android device
This asset will provide you with FPS controls for mobile devices that is very easy to setup and use.
How to use it?
• Drag and drop “Joystick.prefab“ from “Prefab” folder into your scene.
• Add EventSystem to your project hierarchy (Right click inside project hierarchy – UI – EventSystem)
• Use “JoystickLeft.positionX” static variable inside your scripts to get left joysticks X axis value, use “JoystickLeft.positionY” to get Y axis value (you will get value from -1 to 1 for x and also from -1 to 1 for y axis).
*Example
Vector3 moveX = JoystickLeft.positionX * speed * transform.right;
Vector3 moveY = JoystickLeft.positionY * speed * transform.forward;
rigidbody.MovePosition(transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime);
In case that your character doesn’t have rigidbody you can use this:
transform.position = transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime;
- For rotation use JoystickRight.rotX and JoystickRight.rotY.
* Example
void Update() {
transform.rotation = Quaternion.Euler(JoystickRight.rotY, JoystickRight.rotX, 0);
}
• To detect if shot button is pressed you can use JoystickRight.shot static variable. It will return true when shot button is pressed and false when it is released.
• To detect if jump button is pressed use JoystickRight.jump. It will return true whan jump button is pressed and false when it is released.
Or download apk file and test it on your android device
This asset will provide you with FPS controls for mobile devices that is very easy to setup and use.
How to use it?
• Drag and drop “Joystick.prefab“ from “Prefab” folder into your scene.
• Add EventSystem to your project hierarchy (Right click inside project hierarchy – UI – EventSystem)
• Use “JoystickLeft.positionX” static variable inside your scripts to get left joysticks X axis value, use “JoystickLeft.positionY” to get Y axis value (you will get value from -1 to 1 for x and also from -1 to 1 for y axis).
*Example
Vector3 moveX = JoystickLeft.positionX * speed * transform.right;
Vector3 moveY = JoystickLeft.positionY * speed * transform.forward;
rigidbody.MovePosition(transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime);
In case that your character doesn’t have rigidbody you can use this:
transform.position = transform.position + moveX * Time.fixedDeltaTime + moveY * Time.fixedDeltaTime;
- For rotation use JoystickRight.rotX and JoystickRight.rotY.
* Example
void Update() {
transform.rotation = Quaternion.Euler(JoystickRight.rotY, JoystickRight.rotX, 0);
}
• To detect if shot button is pressed you can use JoystickRight.shot static variable. It will return true when shot button is pressed and false when it is released.
• To detect if jump button is pressed use JoystickRight.jump. It will return true whan jump button is pressed and false when it is released.
From the publisher's Asset Store listing.