URP Avatar Shaders for Oculus Rift View on Asset Store (opens in new tab)

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Latest version
2.0
Last updated
First released
Unity version
2019.3.0 or later
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672 KB
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URP Avatar Shaders for Oculus Rift

by STREAMLINE (opens in new tab)

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Price $9.99

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Last 6 months

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Price history for URP Avatar Shaders for Oculus Rift, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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About this asset

Finally a solution to using Oculus Avatars in the new Universal Render Pipeline!
This asset gives you the ability to use Oculus Avatars in the Universal Render Pipeline! Simply drag and drop a few of our custom shaders onto your existing Oculus Avatar and your Avatar will be visible and useable in the new Universal Render Pipeline.
Includes
+Single Component Shader for Expressive Avatars
+Single Component Shader for Avatar Components
+Avatar Eye Lens Shader
+Avatar Surface Shader PBS (For Touch Controllers)
Setup & Requirements
- Requires UWP (Universal Render Pipeline)
- Requires PC Platform (For Oculus Rift)
- Requires Oculus SDK 18.0+ (Free on the App Store)
Limitations
- Only the New Expressive Oculus Avatars are supported. This means the old "mouth vertex" animations are not supported.
- No support for Oculus Base. The Oculus "Base" is the optional ring that appears under the avatar.
- No support for Avatar Transparency. Transparency for Avatars is currently unsupported for Universal Render Pipeline
Support
We are looking forward to adding new features, if you have questions please contact us.

From the publisher's Asset Store listing.