Vector Graphics at Runtime - Load & Read SVG Locally or Remotely View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2019.4.16 or later
Package size
1.0 MB
Files
21
Favorites
20
Views in the past week
15

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Vector Graphics at Runtime - Load & Read SVG Locally or Remotely

by Raf1Dev (opens in new tab)

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Price $14.95

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Last 6 months

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Price history for Vector Graphics at Runtime - Load & Read SVG Locally or Remotely, 6 months Current $14.95; lowest $14.95; highest $14.95 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Vector Graphics at Runtime - Load & Read SVG Locally or Remotely video 1 (plays on the Asset Store)

About this asset

Easily display your SVG files at runtime.

With SVG Reader you'll be able to:

1) Display your SVG image from a web URL just by dropping a prefab in your scene and indicate the URL of your image.

2) Display your local SVG file just by dropping a prefab in your scene and indicate the path of the file on your device.

3) Display your SVG image just by writting the content of your SVG file into one single line.

Require "Vector Graphics" preview package from Unity.

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

Compatible with SVG under 65535 vertices.

All code is fully commented / explained.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.23f1 Compatible Compatible Compatible Compatible
2021.3.4f1 Compatible Compatible Compatible Compatible
2019.4.16f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.