Realistic Motorcycle Physics HD(With racing AI system)

UPDATED


The ultimate motorcycle PHYSICS contains a motorbike physics and a character controller that supports third person and first person mecanim . Build motorcross bikes,power bikes, bicycles,dirt bike, cruisers and many there is no limit

Note: create tag name "SkidTrashHolder" ,after installing the package.

This is a really handy tool for make ur bike fps and TPS games




Note: bicycle physics is now available AI included


Bicycle DEMO video


45mins video on how to work with ultimate motorcycle physics

Video tutorial


Note: if you need the extra large files ,just contact me at frontlinecoder@gmail.com with a screenshot of your invoice and a copy of the big files would be sent you ASAP... No need to worry I have taken time to arrange every scene and create prefabs just following up the tutorial videos


Cheers: AI system now included


Flexibility


Stunt added in unity3d version


Users can change neck hinge joint.


Editable tilt angle.


Change currentspeed , angular velocity, rotation Torque

Engine torque, reverse torque.


Users can set rider's experience (basically inexperienced riders easily Fallfrom bikes).


Wheel bounciness


Suspension distance


Gear transmission effects


Body alignment based on your road lane and curves


In built ik Rider inother to save you stress of creating one


Many more

Thanks for choosing UMC



Documentation


Everything needed to about ULTIMATE MOTORCYCLE PHYSICS,



the motorcycle PHYSICS supports any kind of bike physics.




AI SYSTEM

yep now ultimate motorcycle physics contains the AI, motorcycle can navigate automatically without Player controller


Character Controller


the in built Character controller comes with a first person and third person mode just so u can enjoy the camera from all sides when riding your bike , the scripts are self explanatory which will make upgrading Soo easy.


Ik Rider SystemThe character controller supports hand , head ,body, and leg ik , this makes it easier for the character body mesh to animate easily with the bike when in motion.


WheelieThe motorcycle wheel PHYSICS has been structured to have that of real life physics, it's supports wheelie i.e bike lift it's front wheel from the ground.


SuspensionWe have taken time to create a custom wheel PHYSICS,so this does not inherit from the unity3d WHEELCOLLIDER.


Tyre effectsThe wheels Re able to emit smokes,Tyre marks and realistic sounds when sliding.


DrifterWe included a special script to handle realistic drifting and Power slides.


Gear systemUsers can specify numbers of gears , engine rpm , topspeed, engine torque, clutch feedback, e.t.c


Crash EventsAs we all know the two wheels Vehicle are not always stable so ride safely or character might loose control and fall from his bike, you can set Rider experience from the rider's grip class located in the bike controller component.


contactFRONTLINECODER@GMAIL.COM


fully upgradable c# script


CONTROLS




Navigation = arrow keys or wasd



Camera switch = tab



Wheelie = left shift



Front brake = Right shift



Rear brake = space bar



Mount/unmount = V



move character controller= arrow keys



drifting = space bar /arrow up/ arrow Left or right




UNITY3D FORUM,


Play Demos

Duke bike physics


TerrainBikewith AI


Bicycle physics


Bicycle AI