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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 2019.4.20 or later
- Package size
- 172 KB
- Files
- 35
- Favorites
- 47
- Views in the past week
- 12
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Destruction Tree Manager
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Destruction Tree Manager screenshot 1
About this asset
Destruction Tree Manager is a group of C# scripts made to simplify destruction amongst GameObjects.
This package is the solution to wanting to quickly connect GameObjects into structured formats for destruction. Build trees, buildings, scenery, even character limbs and armour into a users desired destructible format.
This package works by attaching a host script to desired objects and attaching child scripts to any GameObjects you wish to make destructible. GameObjects are then connected manually using Loader scripts (provided) into the users structure.
Also includes an additional child script to manage objects in an x,y,z format which connects to the main script to allow for more complex destruction structures.
Features:
- Includes 4 main scripts and 2 loader scripts.
- An example scene with 7 example structures to understand how to use this package.
- One of the example structures is a Mecanim animatable character created from another package of mine (Procedurally Generated Destructible Character), rigged to use these destruction scripts.
- Save user created structures as Prefabs seamlessly.
- Detailed ReadMe with all the information about the example structures, how to use this package and how everything connects together.
Any feedback, errors, bugs, questions or suggestions please contact me at [email protected]
This package is the solution to wanting to quickly connect GameObjects into structured formats for destruction. Build trees, buildings, scenery, even character limbs and armour into a users desired destructible format.
This package works by attaching a host script to desired objects and attaching child scripts to any GameObjects you wish to make destructible. GameObjects are then connected manually using Loader scripts (provided) into the users structure.
Also includes an additional child script to manage objects in an x,y,z format which connects to the main script to allow for more complex destruction structures.
Features:
- Includes 4 main scripts and 2 loader scripts.
- An example scene with 7 example structures to understand how to use this package.
- One of the example structures is a Mecanim animatable character created from another package of mine (Procedurally Generated Destructible Character), rigged to use these destruction scripts.
- Save user created structures as Prefabs seamlessly.
- Detailed ReadMe with all the information about the example structures, how to use this package and how everything connects together.
Any feedback, errors, bugs, questions or suggestions please contact me at [email protected]
From the publisher's Asset Store listing.