ShaderGraph Extensions: Debug Value View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2019.2.0 or later
Package size
592 KB
Files
8
Favorites
93
Views in the past week
14

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ShaderGraph Extensions: Debug Value

by PH GRAPHICS (opens in new tab)

4.7 / 5 · 9 ratings

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5 stars 7
4 stars 1
3 stars 1
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1 star 0

A new unique node that adds learning and debugging capabilities to ShaderGraph!

Price $14.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for ShaderGraph Extensions: Debug Value, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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ShaderGraph Extensions: Debug Value screenshot 1

ShaderGraph Extensions: Debug Value screenshot 1

About this asset

New: support up to Unity 6.2 !

You want to learn ShaderGraph faster and create amazing effects?

Or you are an advanced user looking to add an extremely useful tool to your arsenal?

This plugin is meant for you!

ShaderGraph Extensions: Debug Value - A unique node that adds learning and debugging capabilities to ShaderGraph!

TLDR

Debug Value is a custom node that display a shader's pixel value as text on screen.

It can help you learn, debug and understand why a specific effect or shader graph is not working, and is available right there when you need it!

Learn faster

What does multiplying a color by -1 mean? It makes no sense!

But think about it in term of number. Much easier!

You will have an easier time learning if you can see both numbers and colors.

Instant setup

No setup, nothing to install or configure.

Just download and import the plugin and you can instantly add the Debug Value node in ShaderGraph.

Easier debugging

Shaders are complicated. Not understanding what's going on is the number 1 reason for loosing time when developping effects.

You can spend hours debugging Shader Graph ... or you can use this plugin, save time and get back to creating faster.

Performant

If you don't link the Debug Value node to your master node, it becomes free (that's how ShaderGraph itself works).

It means you can leave your debug informations where you need it until you come back later, without fear of affecting performances!

Support

I'm dedicated to make this asset a must-have for URP / HDRP. I answer to email and do my best to fix bugs and implement feature request.

Feel free to read the reviews on my other assets!

Please don't hesitate to contact me for feedback, ideas or bug report at [email protected]

You can also come and chat on Discord at https://discord.gg/ksURBah

For an in-depth explanation about all features, you can have a look at the online documentation.

Requirements

- support any version from Unity 2019.2 up to Unity 6.2

- support not guaranteed for preview, beta or alpha package

- ShaderGraph Extensions: Debug Value requires one license per seat

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.2.0f1 Not listed Compatible Compatible
2019.3.0f6 Not listed Compatible Compatible

As listed on the Asset Store.