PathBerserker2d - 360° Platformer Pathfinding View on Asset Store (opens in new tab)

Package details

Latest version
2.5.4
Last updated
First released
Unity version
2020.3.48 or later
Package size
2.4 MB
Files
308
Favorites
198
Views in the past week
23

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$19.99 on

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PathBerserker2d - 360° Platformer Pathfinding

by Lord Kitten (opens in new tab)

4.4 / 5 · 16 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 12
4 stars 1
3 stars 1
2 stars 2
1 star 0

Pathfinding engine for 2d platformer and sidescrollers. Supports *all* collider2d types, can handle moving platforms and works with procedural levels.

Price $44.99

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Price history

Last 6 months

USD
Price history for PathBerserker2d - 360° Platformer Pathfinding, 6 months Current $44.99; lowest $44.99; highest $44.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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PathBerserker2d - 360° Platformer Pathfinding screenshot 1

PathBerserker2d - 360° Platformer Pathfinding screenshot 1

About this asset

Want to add challenging opponents, multiplayer-bots or NPC-followers to your 2d sidescroller?

PathBerserker2d is here to help you with that!

This is a fully developed solution based on collider geometry (all collider types supported!) and lots of math. It does not shoot a million rays to approximate the environment, it’s not grid based and it doesn't try to abuse Unity's 3d NavMesh for 2d purposes.

PathBerserker is a custom build solution that works directly with the geometry collected from colliders and can handle any shape you throw at it. It’s fast, accurate and flexible!

Want to use Corgi-Engine for your project? No problem, PathBerserker2d has an integration for it. Read more about it here.

Give your AI an edge with PathBerserker2d!

💬 Forum Thread(Please send me questions per mail, as I may not see them in the thread.)

🌐 Web Demo

📚 Documentation

📧 Email me

From the publisher's Asset Store listing.

Technical details

  • supports all types of 2d colliders
  • pathfind on any surface, no matter its normal
  • different agent heights on same graph supported
  • supports moving platforms
  • everything can be created/destroyed at runtime
  • tag areas and make agents avoid or prefer them
  • comes with own movement code, for a fast start
  • multi-threaded pathfinding

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2020.3.48f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.