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Package details
- Latest version
- 2.3
- Last updated
- First released
- Unity version
- 2018.4.0 or later
- Package size
- 80.4 MB
- Files
- 472
- Favorites
- 76
- Views in the past week
- 8
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- Last checked
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- Lowest recorded
- $24.99 on
Keywords
DDuA - Dynamic Downloader using Addressables (Game Patcher)
Sometimes Unity Addressables can be cumbersome. However, you'll be able to forget about the complexity of implementing this solid and powerful technology. Save yourself hundred of hours and headaches!
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Last 6 months
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DDuA - Dynamic Downloader using Addressables (Game Patcher) screenshot 1
About this asset
| Webpage | API | Documentation | Tutorial Videos | Demo |
Have you faced any problem while implementing Unity Addressables?
We did, a lot, that is why we decided to create DDuA. Sometimes Unity Addressables can be cumbersome. However, thanks to our package, you'll be able to forget about the complexity of implementing this solid and powerful technology. Save yourself hundred of hours and headaches!
DDuA is a package that allows you to create games and applications using the Addressables system. It is perfect to help developers to create rich complex games with frequent content updates delivery needs, clean, fast and smart.
PATCH YOUR GAME
Your players can update painless and without any effort. When you create a light app, you increase the user retention and the initial download size, update and patch your game on the fly without effort. Download the content as your application needs it. You only need to upload the changes of the assets you modify, getting EASIER and FASTER dev cycle iterations.
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◈ SYSTEMS INTEGRATION ◈
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▪ Unity Addressable Asset system: Fully integration of the Addressable system to handle the content
It also integrates the Remote Config allowing the game devs to tune your game design without deploying new versions of your application.
▪ Unity Remote Config (optional): For easy remote configuration of the assets and scenes to download
▪ This asset is compatible with the following render pipelines:
- Standard
- SRP LW
- SRP HD
▪ This asset includes the BHEL - Beautiful Html Enhanced Logs asset to handle all the asynchronous logging, A MUST when you are developing with addressables
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◈ HIGHLIGHTS ◈
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▪ It works out of the box
▪ Mobile support, perfect for your android and IOs games
▪ WEBgl support
▪ Focus on developing your game, forget about nuisances to deal with Addressables API
▪ Generate better effective cost per click, cost per Mille and your cost per acquisition
▪ Download the content when your application needs it.
▪ EASIER and FASTER dev cycle iterations.
▪ You only need to build and upload the changes of the assets you modify
▪ NO CODE skills needed, you don't need to code to use this package.
▪ If you want to extend the functionality, DDuA API is fully documented, code commented with first class standards.
▪ C# Code: Full C# source code is included.
▪ Every single line of code is commented for easier understanding
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◈ MODULES ◈
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▪ Network Connection: Detect and verify Network connection to internet before trying to load the game, you can tell the player to connect to WIFI, if cellular connection is detected.
▪ Loader: One single scene to load all your game, really thin application.
▪ Update Catalogues: By default you work with the catalogue out of the box, but you can add any catalogues you need dynamically.
▪ Pre-Download Content: Not all the content is needed in the first minutes of game experience, but you will need it later, pre-download the high-level content while Idle
▪ Scene Fading: Smooth transitions between scenes, when everything is downloaded and safe in your client's application.
▪ Progress bar: Loading the assets informing the player the advance with a detailed progress bar
▪ Slideshow : Waiting screens for promotional, hints, seasonal and mini games while your player waits for the new content
▪ News Announcement : Popup news to inform the players the changes and updates, this news is configured without uploading a new build version
▪ Async Logs :Detailed beautiful logs in HTML of the asynchronous processes
▪ Local and Cloud server Configuration :Local configuration or remote for easier updates and rapid iteration development cycles
▪ Idle download: Let your player decide if he wants to download all the content while idling, is that powerful and easy.
▪ Item Pooling support
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◈ DEMOs ◈
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Tested in IOs, Android, Mac, Windows, Linux and WebGL.
▪ Download Mac and Windows here
▪ Download Mobile Android here
▪ Download Mobile IOs here
▪ Visit WebGL here
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◈ RATE US ◈
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We are very glad you decided to give us the opportunity to help you build a great game.We try to make the best technology, easy, useful and well documented.
Nevertheless, we are aware everything can be improved and enhanced, so we are more than happy to receive a comment from you, so drop us a line at least to say Hi.
If you liked it and it helps you, your rating, review and feedback are much appreciated!
| Webpage | API | Documentation | Tutorial Videos | Demo |
From the publisher's Asset Store listing.
Technical details
We are very glad you decided to give us the opportunity to help you build a great game.
DDuA includes the following functionalities out of the box:
- Detect and verify Network connection to internet
- Check for new catalogues to update
- Slideshow waiting screens for promotional, hints, seasonal and mini games
- Pre-download all the content for the next scene
- Detailed UI progress bar
- Smooth transitions between scenes
- Idle download to accelerate future loading times.
- Announcement system to inform the players of the changes and updates
- Detailed beautiful logs in html of the asynchronous processes
- Local configuration or Remote config for easier updates
Compatibility
Always backup your project before installing a new package.
If you have installed a version below 1.0, we recommend you to install DDuA in a new project, to avoid a possible incompatibility with newer versions.
As listed on the Asset Store.