Variable Inventory System View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
2019.2.17 or later
Package size
566 KB
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39
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312
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Variable Inventory System

by Lise (opens in new tab)

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Variable Inventory System video 1

About this asset

# Variable Inventory System Variable Inventory System is an inventory system with free cell size.
Each Cell has Width and Height parameters, and supports mutual movement by players between each View, Auto Fill, Inventory in Inventory, and rotation of the cell.
The developer can choose to implement the already implemented Standard for the same as Sample, or implement the standard and implement an original display or extend it.
Also, VariableInventorySystem can be extended to support your project's own buttons, resources and resource loaders.
Following is the implementation that the developer does when using Standard
-Creating a CellData class that implements IVariableInventoryCellData
-Creating a CellAsset class that implements IVariableInventoryAsset
-Creating a Loader class for loading IVariableInventoryAsset asynchronously
Latest documentation
https://docs.google.com/document/d/1hDmPfOeNtPUTgqlm44_TkWDHCkRnlV_77gpyI6CdCG0/edit?usp=sharing
Latest Document
https://docs.google.com/document/d/1w4u9rgpsuKNblADzEyEZAUxM7iptjvmrMwxQIbipmH8/edit?usp=sharing

From the publisher's Asset Store listing.