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Package details
- Latest version
- 2.6
- Last updated
- First released
- Unity version
- 2018.4.3 or later
- Package size
- 51.9 MB
- Files
- 35
- Favorites
- 220
- Views in the past week
- 20
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.00 on
Keywords
Greeble City
- Price drop
Discount -38%
Previous price
$8.00
Price $5.00
Lowest recorded price
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Price history
Last 6 months
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Greeble City screenshot 1
About this asset
Thank you for checking out Greeble city!
Features:
• Optimized - shared materials, low-poly, minimum draw calls.
• Includes prebuilt layouts and showcase scenes shown in demo video(day and night).
• Optimized for background and filler environments.
• Polygon count range: 134 - 732
Supported render pipelines:
Standard 2018.4
Included 4k texture maps:
• Diffuse
• Metal/Smoothness (RGBA)
• Normal
• Emission
Need upgraded greeble? Check out Greeble City Kit
Showcase scene notes:
To match showcase/demo video, shadow distance is recommended to be 1000+ and using Linear color space and using PostProceesing.
Night scene replaces material on start (emission enabled material).
Atmosphere particles populate on start.
Reviews, feedback, concerns or questions are always welcomed and appreciated and helps me to improve and create higher quality assets.
Asset support contact: [email protected]
Thanks!
This pack is a collection of low-poly modular building objects + layouts + day and night showcase scenes that can be used to quickly assemble buildings, city environments and city scapes ideal for planet flyovers and backgrounds.
(Not ideal for close-up use, optimized to be distant content)Features:
• Optimized - shared materials, low-poly, minimum draw calls.
• Includes prebuilt layouts and showcase scenes shown in demo video(day and night).
• Optimized for background and filler environments.
• Polygon count range: 134 - 732
Supported render pipelines:
Standard 2018.4
Included 4k texture maps:
• Diffuse
• Metal/Smoothness (RGBA)
• Normal
• Emission
Need upgraded greeble? Check out Greeble City Kit
Showcase scene notes:
To match showcase/demo video, shadow distance is recommended to be 1000+ and using Linear color space and using PostProceesing.
Night scene replaces material on start (emission enabled material).
Atmosphere particles populate on start.
Reviews, feedback, concerns or questions are always welcomed and appreciated and helps me to improve and create higher quality assets.
Asset support contact: [email protected]
Thanks!
From the publisher's Asset Store listing.