Hexagon Region Partitioning View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2019.3.0 or later
Package size
15.0 MB
Files
72
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2
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Hexagon Region Partitioning

by EcosFX (opens in new tab)

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Last 6 months

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Price history for Hexagon Region Partitioning, 6 months Current $7.95; lowest $7.95; highest $7.95 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Hexagon Region Partitioning screenshot 1

Hexagon Region Partitioning screenshot 1

About this asset

HexagonRegionPartitioning allows quick, easy creation of terrain grass/tree/other Prefab spawning regions for efficient planting / unplanting of Prefabs.

Regions can be populated with multiple types of Prefab based on RegionPartition and elevation (y-axis). Prefabs are pooled and dynamically placed/removed using variable adjacency depths. Spawning is performed around Trackable objects and HexagonRegionPartitioning supports multi-object tracking.
Exclusion areas are available to create no-spawn areas.

Objects are pooled to minimise dynamic Instantiation and significant effort has been taken minimise Garbage allocation. Where possible, off-thread computation has been implemented to reduces Coroutine drain.
HexagonPartition size, spawn depth, per-cell spawning and scale rates are configurable to allow for detailed Region customisation.

Support is available at [email protected]

From the publisher's Asset Store listing.