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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2019.3.0 or later
- Package size
- 15.0 MB
- Files
- 72
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- 2
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- 4
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- $7.95 on
Hexagon Region Partitioning
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Hexagon Region Partitioning screenshot 1
About this asset
HexagonRegionPartitioning allows quick, easy creation of terrain grass/tree/other Prefab spawning regions for efficient planting / unplanting of Prefabs.
Regions can be populated with multiple types of Prefab based on RegionPartition and elevation (y-axis). Prefabs are pooled and dynamically placed/removed using variable adjacency depths.
Spawning is performed around Trackable objects and HexagonRegionPartitioning supports multi-object tracking.
Exclusion areas are available to create no-spawn areas.
Objects are pooled to minimise dynamic Instantiation and significant effort has been taken minimise Garbage allocation. Where possible, off-thread computation has been implemented to reduces Coroutine drain.
HexagonPartition size, spawn depth, per-cell spawning and scale rates are configurable to allow for detailed Region customisation.
Support is available at [email protected]
From the publisher's Asset Store listing.