Island lighthouse

A lighthouse on an island in the middle of the ocean. Water and sky as separate objects. Water is made texture, therefore, may not be suitable for another island. There is a model of clothes that is dried in the wind, animation is included. There is a lighthouse keeper character. The character's rig is a Humanoid. Contains animations of walking and running, also contains BlendShapes. Model boat with two skins. The character moves around the island using a special "Route control" script.


Contains prefabs:


Lighthouse keeper:
mesh - 5246 tris;
textures - 2048x2048 props.png;
rig - Humanoid;
animations - idle, walk, walk_forward, run, run_forward;
BlendShapes - 24 BlendShapes facial animation.

Berth:
mesh - 272 tris;
textures - 2048x2048 props.png.

Clothesline:
mesh - 186 tris;
textures - 2048x2048 props.png;
animations - waving in the wind (600 frames).

Island:
mesh - 3491 tris;
textures - 2048x2048 ground.png;
description - The texture of the island traced the shadow of the lighthouse.

Lifebuoy:
mesh - 682 tris;
textures - 2048x2048 props.png.

Lighthouse:
mesh - 2840 + 344 tris;
textures - 2048x2048 lighthouse.png.

Sky:
mesh - 144 tris;
textures - 2048x2048 sky_light_unity.png;
description - The sky is not a special Unity object. It is a hemisphere with a special texture.

Water:
mesh - 228 tris;
textures - 2048x2048 water.png, 2048x2048 water_center.png;
animations - wave motion (600 frames);
description - Water is not procedural. The waves on it are drawn on the texture, especially for the island.

Boat:
mesh - 2885 tris;
textures - 2048x2048 png fornat, 2 skins.