View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2019.3.0 or later
- Package size
- 36.9 MB
- Files
- 245
- Favorites
- 39
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
Horror Code Pack
- Price drop
Discount -10%
Previous price
$9.99
Price $9.00
Lowest recorded price
Get 10% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
Horror Code Pack screenshot 1
About this asset
Demo Download
Horror Code Pack - This is a pack of code and prefabs that will allow you to easily and quickly configure scenes and test your idea without a single line of code.
The models in this asset help present the scripts that are the main part of the asset package. These models do not claim to be the final version.
PLAYER
• Player Controller (Walk, Run, Jump)
• Materials based Footsteps (Mesh Collider - many materials; Box Collider - 1 material)
• Stamina
• First person view camera system
SYSTEMS
• Transition between levels system (Trigger; Door)
• Inventory system (storage for items)
• Items (Default - battery, key, valve; Custom - you can create your own types of items)
• Opening drawers (you can put anything you like in them, for example, items or notes)
• Notes (Text; Picture)
• Quest points (you can specify which item you need to bring in order for something to work or turn on)
• Triggers (Transition between scenes; Turning On/Off objects; Deleting objects; Closing doors permanently or locking on certain items)
• Screamers (Static; Moving on points)
• Building paths for moving screamers
• Doors (Simple opening/closing doors; Locked doors that open using the indicated items)
ATTRIBUTES
• Attribute for Unity tags
• Attribute for C# interfaces (used for strategy pattern)
• Attribute for custom class name (Used in collaboration with attribute for C# interface for a nice display of the name of the strategy classes)
Models
• Flat - 48 polygons / 80 vertex
• Door - 317 polygons / 360 vertex
• Bedside table - 197 polygons / 258 vertex
• Light bulb - 69 polygons / 79 vertex
• Battery - 32 polygons / 40 vertex
• Flashlight - 140 polygons / 126 vertex
• Screamer - 1180 polygons / 1221 vertex
• Valve - 293 polygons / 320 vertex
• Key - 26 polygons / 48 vertex
Horror Code Pack - This is a pack of code and prefabs that will allow you to easily and quickly configure scenes and test your idea without a single line of code.
The models in this asset help present the scripts that are the main part of the asset package. These models do not claim to be the final version.
PLAYER
• Player Controller (Walk, Run, Jump)
• Materials based Footsteps (Mesh Collider - many materials; Box Collider - 1 material)
• Stamina
• First person view camera system
SYSTEMS
• Transition between levels system (Trigger; Door)
• Inventory system (storage for items)
• Items (Default - battery, key, valve; Custom - you can create your own types of items)
• Opening drawers (you can put anything you like in them, for example, items or notes)
• Notes (Text; Picture)
• Quest points (you can specify which item you need to bring in order for something to work or turn on)
• Triggers (Transition between scenes; Turning On/Off objects; Deleting objects; Closing doors permanently or locking on certain items)
• Screamers (Static; Moving on points)
• Building paths for moving screamers
• Doors (Simple opening/closing doors; Locked doors that open using the indicated items)
ATTRIBUTES
• Attribute for Unity tags
• Attribute for C# interfaces (used for strategy pattern)
• Attribute for custom class name (Used in collaboration with attribute for C# interface for a nice display of the name of the strategy classes)
Models
• Flat - 48 polygons / 80 vertex
• Door - 317 polygons / 360 vertex
• Bedside table - 197 polygons / 258 vertex
• Light bulb - 69 polygons / 79 vertex
• Battery - 32 polygons / 40 vertex
• Flashlight - 140 polygons / 126 vertex
• Screamer - 1180 polygons / 1221 vertex
• Valve - 293 polygons / 320 vertex
• Key - 26 polygons / 48 vertex
From the publisher's Asset Store listing.