Sun Flares HDRP

Turn your Sun into a cinematic, believable light source. Sun Flares for HDRP is a photorealistic, fully procedural lens effect that adds the glow, rays and lens artifacts of a real camera looking into the Sun, all in a single GPU pass with automatic occlusion.


Drop it into any HDRP scene and your sunsets, skies and outdoor shots gain instant production polish, no textures to author and nothing baked.


🌟 Why you'll love it:


  • Cinematic Sun, instantly: a procedural sun disk, corona rays and animated light diffraction that feel like a real lens, not a sprite.
  • Realistic occlusion: the flare fades correctly behind geometry (depth-based), and can also be hidden by clouds or validated with raycast occlusion, so it never bleeds through buildings or cloud layers.
  • Art-directable ghosts and halo: circular, hexagonal, pentagonal or octagonal ghost shapes with adjustable sharpness, plus a halo with chromatic aberration for that lens-glass look.
  • Color that follows the Sun: gradient tinting based on Sun altitude, warm at the horizon, neutral at the zenith, for natural day-cycle moods.
  • Fast and clean: GPU-based, all features render in a single pass.
  • DLSS compatible: works alongside Unity's DLSS upscaling.
  • Volume-driven: set up as a Post Processing / Volume effect and tune it live in the inspector.

🎯 Ideal for: open-world and outdoor scenes, day-night cycles, cinematics, archviz, racing and flight sims, and any HDRP project where the sky needs to feel real.


✅ Built for HDRP, easy to set up (add it to the After Post Process list and you're done), demo scene included.


Give your skies a real Sun. Try Sun Flares for HDRP and see the difference in your first scene.


Setup

Click here for setup instructions.


📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

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