View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2019.3.0 or later
- Package size
- 7.4 MB
- Files
- 42
- Favorites
- 99
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
- Search for mesh slicing
- Search for cap generation
- Search for realtime slicing
- Search for convex splitting
- Search for phisics stability
- Search for cap UVs
- Search for VR Cutting
- Search for VR Interaction
- Search for Cooldown splitting
- Search for Collission trigger
- Search for procedural mesh
- Search for mesh collider
VR Cutting
VR Cutting (v1.1.0): runtime mesh slicing for convex/concave meshes with textured caps, split cooldown and physics tweaks, prefab halves, PNG materials.
Price $4.99
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
VR Cutting screenshot 1
About this asset
Small Mesh Slicer for your VR Setup, or your 3D Project
-Cut Meshes with your VR Axe , Sword, or just a Random Plane.
- Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider and MeshCollider.
- Easy Setup
From the publisher's Asset Store listing.
Technical details
- Runtime mesh slicing for static and skinned meshes; supports convex/concave splitters with optional cap generation and planar UVs (customizable tiling).
- Splitter trigger with inspector CooldownSeconds; cooldown propagates to spawned halves to prevent rapid re-cuts; halves are nudged apart to avoid collider overlap.
- OptionalTargetObject spawns both halves from a prefab at the original transform, destroying the source to avoid duplicates; split force impulse configurable per splitable.
- Colliders updated to new meshes; convex MeshCollider fallback if triangle count allows (<255 tris when convex).
- Materials rewired to lossless PNGs (wood/marble/checker); URP Lit ready; cap UVs on by default.
- Simple movement controller (MeshSplitting.Player.SwordCapsuleController): WASD/mouselook/jump, cursor lock, new Input System with fallback bindings.
- Documentation at VR_Cutting_Documentation.md covering setup, shape tips, and troubleshooting.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.13f1 | Compatible | Compatible | Compatible |
| 2019.3.0f6 | Compatible | Compatible | Compatible |
As listed on the Asset Store.