Cardboard.NET (VR solution) View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2019.2.14 or later
Package size
905 KB
Files
93
Favorites
19
Views in the past week
12

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$9.99 on

Keywords

Cardboard.NET (VR solution)

by TiltShift (opens in new tab)

3.6 / 5 · 8 ratings

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This asset is the port of the Cardboard SDK in C # for use in Unity Engine. This asset allows develop simple mobile VR application!

Price $9.99

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Price history

Last 6 months

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Price history for Cardboard.NET (VR solution), 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Cardboard.NET (VR solution) screenshot 1

Cardboard.NET (VR solution) screenshot 1

About this asset

This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.

To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.

This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.

You can interact with a controll (like a button) througt a visual cursor.

Support for various control devices and manipulators is not provided.

If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:

- Implemented in pure C#

- Has no dependencies

- Works on iOS, Android and any other platform

- Actual preview in editor with lens distortion

- Scaning Google QR-codes without cardboard application

- Works without cardboard application

- Open-source implementation

- Fully customizable and hackable

- Compatible with il2cpp

If you have issues, please don't hesitate to email [email protected]

From the publisher's Asset Store listing.

Technical details

- Implemented in pure C#;

- Has no dependencies. It does not depend on third-party libraries;

- Support URP;

- Works on iOS, Android and any other platform;

- Actual preview in editor with lens distortion;

- Scaning Google QR-codes without cardboard application;

- Open-source implementation;

- Fully customizable and hackable;

- Compatible with il2cpp;

- Works your VR app without cardboard application.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2019.4.38f1 Compatible Compatible Compatible

As listed on the Asset Store.