STC8 Toon (Advanced Toon Shader for Unity SpeedTree 8)

STC8 Toon is an advanced, very fast toon shader for SpeedTree 8.
Toon shading is a rendering style designed to make 3D surfaces emulate 2D, flat surfaces.
The STC8 Toon shader support Instanced Indirect from Vegetation Studio Pro.

Web demo - nvjob.github.io/web-demo/nvjob-stc-8-toon
Full instructions - nvjob.github.io/unity/nvjob-stc-8-toon

This is a shader for SpeedTree version 8.x for Unity. The shader has advanced settings compared to the standard Unity shader for SpeedTree. The shader fully functions in Forward Rendering and Deferred Rendering.
STC8 Toon shader is very fast, it is much faster than the standard Unity shader for SpeedTree 8, so this shader is well suited for mobile platforms and Nintendo Switch.

Using this shader, you can adjust the wind (speed, amplitude, swaying branches, etc.). The wind settings in the shader, allow you to fix incorrectly configured wind settings in SpeedTree, as well as synchronize and adjust the wind for all vegetation separately. You can adjust the wind parameters for each vegetation individually.

Features:
- Toon shading.
- Full wind setting.
- Very high performance.
- Advanced settings for visualization (Rim light, Ambient light, Glossiness, Normal Mapping, Color and Light Tuning).
- Support for all functions in Forward Rendering and Deferred Rendering.
- Works with Vegetation Studio Pro.

Attention! There are no examples in the asset because the SpeedTree license prohibits the distribution of SpeedTree files to other marketplaces. You can download the examples separately, or just use the instruction included in the asset.

Only Built-in Render Pipeline. Does not work with SRP (HDRP, URP)!