BaseBuilder Terrain View on Asset Store (opens in new tab)

Package details

Latest version
1.3.1
Last updated
First released
Unity version
2021.3.21 or later
Package size
870 KB
Files
108
Favorites
23
Views in the past week
13

Price tracking

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$25.00 on

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BaseBuilder Terrain

by NeuroticPic (opens in new tab)

2 ratings, too few to average

BaseBuilder Terrain lets you create dynamic, tile based 2D terrain in a matter of seconds - From pixel art to photorealistic!

Price $25.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for BaseBuilder Terrain, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

BaseBuilder Terrain screenshot 1

BaseBuilder Terrain screenshot 1

About this asset

Features:

- Easy to use. Create professional looking terrain just by drawing and naming your textures.

- Adjustable to your preferred texture resolution.

- High performance. It supports large maps above the usual 300x300 tile sizes.

- NO GARBAGE creation during runtime!

- Supports multi-tile textures to prevent your terrain from having obvious patterns and give it a more natural look.

- Creates gradient borders for natural looking terrain and hard borders for man-made floor types.

- Supports simple texture animations (moving textures) for fluids like water or lava.

- Detailed documentation and test scene.

From the publisher's Asset Store listing.

Technical details

Limitations:

- The URP (Universal Render Pipeline) shaders require Unity version 2020.3.16f1, the rest of BBT does not rely on version specific code. Oldest tested version: Unity 5.6.0f3.

- The system currently supports one texture atlas. That means: All floor textures have to fit in one big 4096×4096 texture.

If you choose a resolution of 64 pixels per tile, there is place for about 4000 individually drawn tiles.

- When creating huge maps, memory can become an issue. An empty project with a 300×300 tile map needs only about 250MB, whereas a 1000×1000 map uses about 2.25GB. This is fine for most PCs, but can be an issue for mobile.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.21f1 Compatible Compatible Not listed Compatible

As listed on the Asset Store.