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Package details
- Latest version
- 1.3.1
- Last updated
- First released
- Unity version
- 2021.3.21 or later
- Package size
- 870 KB
- Files
- 108
- Favorites
- 23
- Views in the past week
- 13
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
BaseBuilder Terrain
BaseBuilder Terrain lets you create dynamic, tile based 2D terrain in a matter of seconds - From pixel art to photorealistic!
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Price history
Last 6 months
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BaseBuilder Terrain screenshot 1
About this asset
Features:
- Easy to use. Create professional looking terrain just by drawing and naming your textures.
- Adjustable to your preferred texture resolution.
- High performance. It supports large maps above the usual 300x300 tile sizes.
- NO GARBAGE creation during runtime!
- Supports multi-tile textures to prevent your terrain from having obvious patterns and give it a more natural look.
- Creates gradient borders for natural looking terrain and hard borders for man-made floor types.
- Supports simple texture animations (moving textures) for fluids like water or lava.
- Detailed documentation and test scene.
From the publisher's Asset Store listing.
Technical details
Limitations:
- The URP (Universal Render Pipeline) shaders require Unity version 2020.3.16f1, the rest of BBT does not rely on version specific code. Oldest tested version: Unity 5.6.0f3.
- The system currently supports one texture atlas. That means: All floor textures have to fit in one big 4096×4096 texture.
If you choose a resolution of 64 pixels per tile, there is place for about 4000 individually drawn tiles.
- When creating huge maps, memory can become an issue. An empty project with a 300×300 tile map needs only about 250MB, whereas a 1000×1000 map uses about 2.25GB. This is fine for most PCs, but can be an issue for mobile.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.21f1 | Compatible | Compatible | Not listed | Compatible |
As listed on the Asset Store.