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Package details
- Latest version
- 4.0
- Last updated
- First released
- Unity version
- 2020.3.42 or later
- Package size
- 149.9 MB
- Files
- 166
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- 102
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- 10
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Dahlia Hart: Stylized Sci-Fi Character
Dahlia Hart is a mecanim sci-fi character and she's waiting to be part of your stylized, toonish projects.
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Price history
Last 6 months
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Dahlia Hart: Stylized Sci-Fi Character screenshot 1
About this asset
Dahlia’s aesthetic is what I think of as comfortable sci-fi. The hard surfaces are there, but play a secondary role to soft leathers and fabrics. She’s a game-ready, rigged character and is full of features: Multiple outfits and hairstyles, facial expression/lip-sync blendshapes, rigged hair for use with physics assets, and a vast selection of textures and styles to customize to your preference.
This asset is updated regularly, but you will always maintain access to previous versions via www.stellargameassets.com!
From the publisher's Asset Store listing.
Technical details
FEATURES
Textures are 2048x2048 and include diffuse, normal, metallic, and AO. Most styles also include roughness maps for your use in other render pipelines or with custom shaders.
- Three hair styles (Hairstyles 2 and 3 are rigged for animation or use with physics assets like dynamic bone)
- Four different outfits to choose from, with three texture styles per outfit
- Blendshapes for basic emotions (smile, sad, angry, shock, thinking) and lip-sync compatible phomenes
- Basic idle, walk and run animations included
- Polycount: ~20K depending on hair/clothing combination.
MATERIALS
- Outfit 1: 3 materials
- Outfit 2: 3 materials
- Outfit 3: 3 materials
- Outfit 4: 3 materials
- Eyes: 9 materials
- Hairstyle 1: 9 materials
- Hairstyle 2: 9 materials
- Hairstyle 3: 9 materials
- Makeup: 3 materials
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2020.3.42f1 | Compatible | Compatible | Compatible |
This package was deployed using Built-In. Demo scene lighting may need to be adjusted for clarity if using HDRP. Materials can be updated by the Unity Editor in URP or HDRP (Edit > Rendering).
As listed on the Asset Store.