Tagment - Component Tags

Tagment is a lightweight Unity extension that lets you assign custom tags directly to individual components, moving beyond standard GameObject-level tagging. By tagging specific components, you can easily organize, filter, and identify them at runtime to build flexible ability systems, detection filters, and conditional behaviors.


Why Tag Components?

Imagine a character setup with multiple colliders (head, body, limbs) all attached to a single GameObject. With Tagment, you can apply a custom tag to each Collider component individually. When a raycast strikes the character, you can instantly check the component's tag to determine exactly which body part was hit, enabling highly precise and modular hit detection.


Key Features:

  • True Component Tagging: Tag scripts, colliders, and built-in components independently of their parent GameObject.
  • Advanced Filtering: Easily query and filter components at runtime based on their specific tags.
  • Modular Design: Perfect for complex combat mechanics, inventory systems, and granular interaction layers.

Whether you are building complex hitboxes or dynamic trigger systems, Tagment gives you the exact component-level control your Unity project needs.


Some Links:

Documentation | Email