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Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.5.0 or later
Package size
113 KB
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42
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Tagment - Component Tags

by Rocketshift Studio (opens in new tab)

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Tagment provides you with ability to add tags to individual component. Similar to game object but better with support for multiple tags.

Discount -69% Previous price $16.00 Price $4.99

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Price history for Tagment - Component Tags, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Tagment - Component Tags screenshot 1

Tagment - Component Tags screenshot 1

About this asset

Tagment is a lightweight Unity extension that lets you assign custom tags directly to individual components, moving beyond standard GameObject-level tagging. By tagging specific components, you can easily organize, filter, and identify them at runtime to build flexible ability systems, detection filters, and conditional behaviors.

Why Tag Components?

Imagine a character setup with multiple colliders (head, body, limbs) all attached to a single GameObject. With Tagment, you can apply a custom tag to each Collider component individually. When a raycast strikes the character, you can instantly check the component's tag to determine exactly which body part was hit, enabling highly precise and modular hit detection.

Key Features:

  • True Component Tagging: Tag scripts, colliders, and built-in components independently of their parent GameObject.
  • Advanced Filtering: Easily query and filter components at runtime based on their specific tags.
  • Modular Design: Perfect for complex combat mechanics, inventory systems, and granular interaction layers.

Whether you are building complex hitboxes or dynamic trigger systems, Tagment gives you the exact component-level control your Unity project needs.

Some Links:

Documentation | Email

From the publisher's Asset Store listing.

Technical details

Core Architecture & API

  • Extension-Based API: Utilizes C# extension methods on Component and GameObject (GetTags, ContainsTag, GetComponentWithTag), providing an intuitive, native-feeling syntax similar to Unity's standard component queries.
  • LINQ-Powered Queries: Uses centralized LINQ queries to keep component filtering DRY, supporting complex checks like ContainsTagsAny and ContainsTagsAll.
  • Non-Intrusive Data Storage: Component-to-tag mappings are stored locally on their respective GameObjects using an automatically generated, hidden TagsContainer component. This prevents cluttering the Unity Inspector hierarchy.
  • Dictionary Serialization: Safely serializes the complex Component to string[] mappings using a custom SerializedDictionary implementation.

Settings & Scope Management

  • Global Tags: Project-wide tags are centrally managed and stored using a custom ScriptableSingleton (TagmentSettings).
  • Scene-Relative Tags: Context-specific tags (e.g., tags only relevant to a specific level or boss arena) are isolated and managed via a dedicated SceneTagmentSettings MonoBehaviour.

Editor Workflow & Tooling

  • Automated Tag Propagation: Built-in editor utilities (TagsContainerUtility) handle the global renaming and deletion of tags. Modifying a tag in the settings automatically updates all associated TagsContainer instances across loaded scenes to prevent orphaned strings.
  • Native UI Integration: Global and scene settings are managed via clean, native-feeling UIs using Unity's ReorderableList (configured for inline editing and safe deletions).
  • Advanced Search Provider: Component tag assignment is handled through a modern, searchable popup menu utilizing Unity's ISearchWindowProvider, complete with dynamic visual indicators (tick/empty icons) for toggling active tags.

Data Portability

  • JSON Import/Export: Features simple serialization wrappers (TagsExportDTO) that allow both Global and Scene tag lists to be exported to JSON, making it easy to share configurations across projects or maintain version-control backups.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.0a9 Compatible Compatible Compatible Compatible

Tested with Unity

  • 2022.3.27f1
  • 6.2

As listed on the Asset Store.