Tagment is a lightweight Unity extension that lets you assign custom tags directly to individual components, moving beyond standard GameObject-level tagging. By tagging specific components, you can easily organize, filter, and identify them at runtime to build flexible ability systems, detection filters, and conditional behaviors.
Why Tag Components?
Imagine a character setup with multiple colliders (head, body, limbs) all attached to a single GameObject. With Tagment, you can apply a custom tag to each Collider component individually. When a raycast strikes the character, you can instantly check the component's tag to determine exactly which body part was hit, enabling highly precise and modular hit detection.
Key Features:
Whether you are building complex hitboxes or dynamic trigger systems, Tagment gives you the exact component-level control your Unity project needs.
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