Tagment is a lightweight Unity extension that brings tagging to the component level—not just GameObjects. It allows custom tags to be assigned directly to individual components, making it easier to organize, filter, and identify them at runtime. Whether used for ability systems, detection filters, or conditional behaviors, Tagment offers flexible tagging control where it's needed most.
For example, in a character setup where all colliders (head, legs, body, hands) are placed under a single GameObject, each collider can be tagged individually. When a raycast hits a collider, the tag can be checked to determine which body part was hit—enabling more precise and modular hit detection.
This is just one example. Tagment can be utilized in a wide range of scenarios depending on the specific needs of the project.
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