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Package details
- Latest version
- 3.0
- Last updated
- First released
- Unity version
- 2019.2.0 or later
- Package size
- 20.4 MB
- Files
- 55
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- 40
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Stylized Water Toon Shader - Mobile Ready
Price $5.99
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Stylized Water Toon Shader - Mobile Ready screenshot 1
About this asset
-- Stylized Water Toon Shader --
This shader is a ready to use water material totally customizable. It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful water material without have to handle with coding.
In the package there is an example scene with some environment assets to help you understand how does it works. It’s pretty simple and you can find a documentation where every parameter is described.
[WebGL Test]
[Documentation]
-- Main Features --
Water You can set an alpha texture, it’s alpha channel, color it and change it’s UV position over time
Wave You can change the plane vertex position to simulate a waving water effect
Gradient You can set a gradient texture to create a dark deep water effect and change it’s UV position over time
Foam When water intersects with other object this shader create a waving foam effect that can be totally customized.
Shadow When water intersects with other object this shader create a shadow so that object can be seen underwater
Darkness Based on camera position you can create a gradient dark/light color, the more you go further the darker water become
-- Compatibility --
Rendering Pipeline This shader support the unity default rendering pipeline and the LWRP but doesn’t support HD rendering pipeline.
Unity version The minimum supported unity version for this package is 2019.2.0 but the shader is supported also with older versions (from 2018.4.38). I will add support for older version
Mobile The minimum hardware requirement is a mobile compatible with OPENGL ES 3.0. Every devices release after 2012 are supported.
Lighting The shader doesn’t react to external light, like point light or spot light because It’s optimized to work with mobile
Contents The package provide you everything you need to start working with the shader An example scene with palm tree, rocks, island, grass and a water material made with this shader. Two material example ready to use and 9 texture: 4 for alpha, 2 for gradient and 3 for foam
This shader is a ready to use water material totally customizable. It’s a optimized mobile friendly shader thought for designer, artists and devs that want a simple but powerful water material without have to handle with coding.
In the package there is an example scene with some environment assets to help you understand how does it works. It’s pretty simple and you can find a documentation where every parameter is described.
[WebGL Test]
[Documentation]
-- Main Features --
Water You can set an alpha texture, it’s alpha channel, color it and change it’s UV position over time
Wave You can change the plane vertex position to simulate a waving water effect
Gradient You can set a gradient texture to create a dark deep water effect and change it’s UV position over time
Foam When water intersects with other object this shader create a waving foam effect that can be totally customized.
Shadow When water intersects with other object this shader create a shadow so that object can be seen underwater
Darkness Based on camera position you can create a gradient dark/light color, the more you go further the darker water become
-- Compatibility --
Rendering Pipeline This shader support the unity default rendering pipeline and the LWRP but doesn’t support HD rendering pipeline.
Unity version The minimum supported unity version for this package is 2019.2.0 but the shader is supported also with older versions (from 2018.4.38). I will add support for older version
Mobile The minimum hardware requirement is a mobile compatible with OPENGL ES 3.0. Every devices release after 2012 are supported.
Lighting The shader doesn’t react to external light, like point light or spot light because It’s optimized to work with mobile
Contents The package provide you everything you need to start working with the shader An example scene with palm tree, rocks, island, grass and a water material made with this shader. Two material example ready to use and 9 texture: 4 for alpha, 2 for gradient and 3 for foam
From the publisher's Asset Store listing.