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Auto Hand - VR OFFICIAL SALE

-------[%25 OFF UNTIL 2021]------

No more grabbing through objects. Making an object freely grabbable is as easy as adding a single script!


Auto Hand uses a Rigidbody hand controller that automatically configures to the collider's shape when grabbing. Works well with all primitive colliders and convex mesh colliders! Includes pose drivers and grab points for complex shapes and grabs.


Auto Hand includes a physics-based VR controller/interaction system. VR physics controller includes effects such as weight, collision, distribute forces between multiple grab sources, and breaking events. High-quality throwing and catching. Physics-based gadgets, levers, doors, and buttons examples.


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Actively being updated with new features!


Will connect to any VR controller/input framework with ease!


Unity 2020 XR, Unity Legacy XR, SteamVR, and Oculus Integration example packages!


Designed for trigger/button grabbing and releasing


Can be applied to any rigged hand model with any number of fingers


Connect to any controller with only three function calls!


Extremely low performance impact!


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Features:
- Hand Pose Solver
- Static Pose Driver
- Grab Point Driver
- Place Point Driver
- Finger IK
- Connects to Any Rigged Hand Model With Any Number of Fingers
- UnityEvent/Event call support
- Accurate Throwing
- Catching
- Weight/Mass
- Physics Joint Interaction (doors, levers, buttons)
- Distributed Forces
- Teleporter
- Hand Look Assist
- Low-Performance Impact
- One-Handed Item Swapping
- Multiple Hand Examples
- Examples for Button, Lever, and Door
- SteamVR Demo Package
- Oculus Integration Demo Package
- Unity 2020 XR Demo Package
- Unity Legacy XR Demo Package
- Well Documented Code and Tooltips

*Requires Importing of Physics Settings/Layers

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