Adds life to your gameobjects by simulating a water float effect. This floating effect is based on a sinusoidal wave.
SOURCE CODE
The source code is commented and lets you set the amplitude and frequency for each axis and even the rotation. You have full control to make things look as you want.
PACKAGE
This package is very light-weight and fast. If you're looking for a fast, efficient and cheap way to simulate a floating effect for you game objects. This is a plug and play ready solution.
This package includes:
Take note: the package doesn't come with a water shader and it's only a C# effect script
Best of luck!