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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 71.9 MB
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Keywords
Polyzero Free Procedural Power Line Generator
Free procedural electric cable tool for Unity. Build pole chains with socket-based cable generation, wind motion, LOD, baking, quality modes, setup validation and local broken wire details
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Polyzero Free Procedural Power Line Generator screenshot 1
About this asset
Polyzero Electric Cables is a free procedural cable generator for Unity, designed to help environment artists, level designers and solo developers quickly add power lines, telephone wires and utility pole cables to their scenes.
The workflow is simple: prepare a pole prefab with cable sockets, duplicate pole instances under a PoleChain object, and generate matching cables automatically from socket to socket. This makes it easy to dress roads, rural environments, industrial areas, villages, urban streets and open-world scenes without manually placing every wire.
Although it is free, this is intended as a complete production utility, not a limited demo. The package includes a guided setup wizard, clean custom inspectors, automatic cable generation, wind sway, per-cable wind variation, distance-based LOD, bake/return-to-dynamic tools, quality modes, reusable cable profiles and local broken wire presets near pole sockets.
Use it for:
- Utility poles along roads
- Rural power lines
- Telephone wires
- Industrial cable dressing
- Background environment detail
- Open-world scene dressing
- Stylized or realistic environments
- Fast level design blockouts and final scene polish
Main Features
- Free professional Unity editor tool
- Socket-based pole prefab workflow
- Automatic cable generation between consecutive poles
- Supports multiple sockets per pole
- Procedural mesh tube cables
- Wind sway with per-cable variation
- Distance-based LOD
- Bake all cables and return to dynamic
- Quality modes: Mobile, Balanced, High Quality and Cinematic
- Cable profiles/presets for reusable styles
- Local broken/hanging wire presets near pole sockets
- Guided setup wizard for first-time users
- Validate Setup and Fix Common Issues tools
- Compatible fallback material workflow for Built-in, URP and HDRP
- Clean custom inspectors
- Documentation and troubleshooting included
Workflow
- Open Polyzero > Spline > Electric Cable Setup Wizard.
- Assign a pole prefab.
- Choose socket count and default socket placement.
- Create or select a PoleChain object.
- Select a quality mode or cable profile.
- Build the setup.
- Move sockets on the prefab to the correct attachment points.
- Duplicate poles under the PoleChain object.
- Press Rebuild Chain.
The system connects matching socket indices automatically, for example:
Pole_01 Socket_01 -> Pole_02 Socket_01
Pole_01 Socket_02 -> Pole_02 Socket_02
Pole_01 Socket_03 -> Pole_02 Socket_03
Get support with links below:
Contact Me | Join our Discord
Why is it free?
Polyzero Electric Cables is released as a free utility tool to help Unity developers speed up environment dressing and discover the Polyzero asset ecosystem. It is designed to be useful on its own while also introducing users to future Polyzero tools, environment assets and production workflows.
If this free tool helps your project, check out other Polyzero assets for environment building, gameplay systems and production tools.
This is just a Tool, this is not an Art pack, the models of scene in the images are not included in the pack.
From the publisher's Asset Store listing.
Technical details
Included Components
Electric Cable Setup Wizard
Guided editor window for preparing a pole prefab and creating a scene cable chain.
Electric Pole Chain Cable Generator
Main controller used to generate cables between pole instances. Includes inspector tabs for Start, Look, Motion, Optimize, Damage and Advanced settings.
Electric Pole Cable Hub
Stores the socket references used by each pole.
Electric Cable Spline
Generated cable component used for procedural cable mesh generation.
Electric Cable Profile
ScriptableObject profile system for reusable cable settings such as appearance, sag, wind and LOD.
Electric Pole Local Broken Cables
Creates short local hanging/broken wire details near pole sockets.
Rendering
- Procedural mesh tube cables for generated pole-to-pole wires
- LineRenderer-based local broken/hanging wires
- Compatible fallback material workflow for:Built-in Render Pipeline
Universal Render Pipeline
High Definition Render Pipeline
For production visuals, assigning your own material made for your target render pipeline is recommended.
Optimization
- Distance-based LOD
- Near/Mid/Far quality settings
- Bake all cables workflow
- Return baked cables to dynamic mode
- Baked cables can keep wind animation enabled
Quality Modes
- Mobile — lower mesh detail and aggressive LOD
- Balanced — recommended default for gameplay
- High Quality — increased mesh fidelity for closer scenes
- Cinematic — highest default quality for screenshots, trailers and hero shots
Damage Presets
Local broken wire presets include:
- None
- One Loose Wire
- Two Loose Wires
- Hanging Jumper
- Messy Old Pole
These are designed to create believable damage near pole sockets instead of long broken wires floating awkwardly across spans.
Notes and Limitations
- This is a cable generation tool, not a full pole art pack.
- Pole order is hierarchy-based when using Direct Children mode.
- Wind is procedural animation, not physics simulation.
- Local broken wires are recommended over breaking long generated cables.
- Users should run Validate Setup and Fix Common Issues before requesting support.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.