PlanetGen - Procedural Planets View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
2018.4.18 or later
Package size
10.6 MB
Files
39
Favorites
65
Views in the past week
9

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PlanetGen - Procedural Planets

by Zololgo (opens in new tab)

5.0 / 5 · 3 ratings

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Price history for PlanetGen - Procedural Planets, 6 months Current $25.00; lowest $25.00; highest $45.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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PlanetGen - Procedural Planets screenshot 1

PlanetGen - Procedural Planets screenshot 1

About this asset

PlanetGen is a small yet powerful toolset for procedural planet creation.
With PlanetGen, you can easily make almost photorealistic, beautiful planets within a few clicks!
Features:
- Equirectangular projected heightmap generation based on random fractal noise.
- Standard Planet shaders for surface rendering
- Planet clouds, rim, and halo effects
- Set surface colors right inside the shader, no colormaps needed, no photo editing skills required
- Single Planet mesh and Planet LOD Group included
- Example scenes
PlanetGen generate cylindrical heightmaps using random fractal noise.The generated heightmap is used by a custom PG Planet shader. Colors, bumps, water specular mask calculated inside the shader. The heightmaps are temporary only, no texture asset need to be saved. Texture generation works both in editor and runtime. Currently a solid planet heightmap generator available in the package.
Please note, planet texture generation only works in default rendering pipeline, scriptable rendering pipelines like URP or HDRP not supported yet.

From the publisher's Asset Store listing.