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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.0.84 or later
- Package size
- 227 KB
- Files
- 28
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- 9
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- 17
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Keywords
Facebook Story Kit for Android & iOS
Share images, videos and stickers from Unity to Facebook Stories and Reels on Android and iOS. No Facebook SDK, no manifest edits, one line of C#.
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Last 6 months
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Facebook Story Kit for Android & iOS screenshot 1
About this asset
Share your players' best moments to Facebook Stories and Reels, on Android and iOS, in one line of C#.
Facebook Story Kit opens the Facebook app with your image or video ready to post as a Story or a Reel, with an optional sticker on top or a gradient behind it. There is no Facebook SDK to install and no login: set your App ID once and pass a file path.
Setup is zero. On Android the plugin brings its own FileProvider, the Facebook manifest query and its androidx dependency, so you edit no manifest, no Gradle template and need no dependency resolver. On iOS a build step adds the Facebook URL schemes to Info.plist for you.
SHARING
• Image Story, image + sticker, sticker on a two-colour gradient
• Video Story, video + sticker
• Video Reel, Reel + sticker
• Check whether the Facebook app is installed
• Optional attribution link on Android, for apps Facebook has approved
PLATFORMS
• Android: Facebook's Story and Reel intents through the plugin's own FileProvider; works with files in persistentDataPath and temporaryCachePath, no storage permission
• iOS: Facebook's pasteboard sharing and URL schemes, the schemes added to Info.plist on build
• Editor and other platforms: every call is a safe no-op
ZERO SETUP
• No Facebook SDK, no login
• No AndroidManifest edits: the FileProvider and the Facebook query merge in from the plugin
• No Gradle templates or External Dependency Manager: androidx.core comes from the plugin's own build.gradle
• ProGuard keep rules included for minified builds
• Its own FileProvider class, so it never clashes with other plugins
DEMO
• Every share call on one screen, with a sample image, sticker and video and a live story preview
• Portrait and landscape
• Shows how to copy media out of StreamingAssets on both platforms
FOR PROGRAMMERS
• One static C# class, FacebookStoryShareHelper
• Full source: C#, Java and Objective-C, short and commented
• Documentation with the full API, a screenshot-sharing example, media specs and troubleshooting
REQUIREMENTS
• Unity 6 (6000.0) or newer, with Android and/or iOS build support
• The Facebook app on the player's device
• A Facebook App ID (free, from developers.facebook.com)
Note: the kit shares files you already have. It does not take screenshots or record gameplay video itself.
THIRD-PARTY
Includes the Nunito font (SIL Open Font License 1.1) and Material Symbols icons (Apache License 2.0) in the demo. See the Third-party notices in the package's Documentation.html. Facebook is a trademark of Meta Platforms, Inc.; this package is not affiliated with or endorsed by Meta.
Support: [email protected]
From the publisher's Asset Store listing.
Technical details
• Unity 6000.0+; Android and iOS
• Android: an Android library (.androidlib) with its own FileProvider (authority `<applicationId>.hardartcore.fbstory`), the `com.facebook.katana` query, `androidx.core:core:1.9.0` from Google's Maven repository and ProGuard keep rules; no custom Gradle templates
• Android intents: `com.facebook.stories.ADD_TO_STORY`, `com.facebook.reels.SHARE_TO_REEL`
• iOS: `facebook-stories://share` and `facebook-reels://share` with `com.facebook.sharedSticker.*` pasteboard items (5-minute expiry); `LSApplicationQueriesSchemes` added by a post-build step
• API: the static class `Hardartcore.Facebook.FacebookStoryShareHelper`, 7 share methods, `IsFacebookInstalled`, `FacebookAppId`
• Demo: 1 scene (portrait and landscape), a sample image, sticker and video in StreamingAssets, Nunito font, Material Symbols icons
• Includes full source (C#, Java, Objective-C) and documentation
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.84f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.