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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.36 or later
- Package size
- 410.0 MB
- Files
- 1,022
- Favorites
- 64
- Views in the past week
- 44
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
Metroidvania Adventure
This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
Metroidvania Adventure screenshot 1
About this asset
A complete pack with a wide variety of graphic objects created by hand in pixel art, complemented by a large assortment of sound effects and fantastic music.
- Three unique characters with more than 20 animations, with different movements, attacks and abilities, perfect to use as main characters for multiplayer games or as different skins for your main character or even as enemies or bosses in your game.
- Seven different enemies with unique features and animations, ranged enemies, melee enemies, flying enemies and traps.
- A boss of considerable size with more than 15 animations, several attacks and states to create different phases in your encounters.
- A total of 24 visual effects made by hand, liquids, dust and sparks.
- Three full tile maps, to create a variety of platforms and rooms.
- Three different backgrounds for the setting of the areas, each one with several layers that can be combined with each other to create infinite parallax effects.
- More than 100 props to complement the decoration of the environment.
- A total of 11 custom made orchestral compositions for fantasy adventure. All tracks are seamless loops.
* 6 different songs to set the mood for each area or exploration phase in your game.
* 2 epic themes to stand out in boss fights.
* 1 title screen song for your intro menu
* 1 story theme (2 versions)
- Trailer (~1:30 min length)
- Extended (with additional new score)
- Bonus set of 5 fanfares and 5 jingles to highlight cutscenes, memorable moments, etc.
Specs (.WAV, stereo, 16bit, 44.1kHz)
- More than 100 custom crafted sound effects to complement most animations included.
Specs
All SFX (.WAV, Mono, 16bit, 44.1kHz)
Soundscapes (.WAV, Stereo, 16bit, 44.1kHz)
From the publisher's Asset Store listing.
Technical details
Sound
Fanfares
Fanfare1.wav
Fanfare2.wav
Fanfare3.wav
Fanfare4.wav
Fanfare5.wav
Jingles
Jingle1.wav
Jingle2.wav
Jingle3.wav
Jingle4.wav
Jingle5.wav
SFX
Player-Shared
PS_Dash.wav
PS_Attack1.wav
PS_Attack2.wav
PS_Hit.wav
PS_Dead.wav
PS_Landing1.wav
PS_Landing2.wav
PS_Jump.wav
PS_Footstep1.wav
PS_Footstep2.wav
PS_Footstep3.wav
PS_Footstep4.wav
Player 1
P1_Appear.wav
P1_DoubleJump.wav
P1_Glide (Loop).wav
P1_Attack3 & AttackDown.wav
P1_Attack4.wav
P1_AttackUp.wav
P1_AttackDown.wav
Player 2
P2_Appear.wav
P2_Attack3.wav
P2_Attack4.wav
P2_AttackUp.wav
P2_AttackDown.wav
P2_Power.wav
Player 3
P3_Appear.wav
P3_Attack3.wav
P3_GroundAttack.wav
P3_Attack4.wav
P3_AttackUp.wav
P3_AttackDown.wav
P3_FireAttack.wav
Enemy
Enemy-Shared
ES_Hit.wav
ES_Dead.wav
Ranged Enemy
RE_Attack.wav
Flying Enemy
FE_Attack.wav
Melee Enemy
ME_Alert1.wav
ME_Alert2.wav
ME_Attack1.wav
ME_Attack2.wav
ME_Dead.wav
Trap Enemy
TE1_Attack1.wav
TE1_Attack2.wav
TE2_Attack1.wav
TE2_Attack2.wav
Boss
Boss_RollAttackAnticipation.wav
Boss_RollAttack (Loop).wav
Boss_SpikeAttack.wav
Boss_Spike1.wav
Boss_Spike2.wav
Boss_Spike3.wav
Boss_Spike4.wav
Boss_Spike5.wav
Boss_Tired1.wav
Boss_Tired2.wav
Boss_Tired3.wav
Boss_Tired4.wav
Boss_HitGround & HitAir.wav
Boss_Landing.wav
Boss_Roar.wav
Boss_Dead.wav
Boss_Jump.wav
Boss_Grunt1.wav
Boss_Grunt2.wav
Environmental
Soundscapes
EnvS_Soundscape1 (Loop).wav
EnvS_Soundscape2 (Loop).wav
Miscellaneous
EnvMisc_BrokenBranch.wav
EnvMisc_FallingRocks1.wav
EnvMisc_FallingRocks2.wav
EnvMisc_FallingRocks3.wav
EnvMisc_Grass1.wav
EnvMisc_Grass2.wav
EnvMisc_StoneHit.wav
EnvMisc_ThornHit.wav
EnvMisc_WoodHit.wav
UI
Gameplay
UI_Coins1.wav
UI_Coins2.wav
UI_GamePause.wav
Menu
Menu_NewGame.wav
Menu_Back.wav
Menu_Confirm.wav
Menu_LeftRight.wav
Menu_UpDown.wav
VFXSounds
Liquid
VFX_Liquid1.wav
VFX_Liquid2.wav
VFX_Liquid3.wav
VFX_Liquid4.wav
VFX_Liquid5.wav
VFX_Liquid6.wav
VFX_Liquid7.wav
VFX_Liquid8.wav
VFX_Liquid9.wav
VFX_Liquid10.wav
VFX_Liquid11.wav
Dust
VFX_Dust1.wav
VFX_Dust2.wav
VFX_Dust3.wav
VFX_Dust4.wav
VFX_Dust5.wav
VFX_Dust6.wav
VFX_Dust7.wav
Sparks
VFX_Sparks1.wav
VFX_Sparks2.wav
VFX_Sparks3.wav
VFX_Sparks4.wav
VFX_Sparks5.wav
Songs
Boss Theme 1 - Loop.wav
Boss Theme 1 - Song.wav
Boss Theme 2 - Loop.wav
Boss Theme 2 - Song.wav
Scene Theme 1 - Loop.wav
Scene Theme 1 - Song.wav
Scene Theme 2 - Loop.wav
Scene Theme 2 - Song.wav
Scene Theme 3 - Loop.wav
Scene Theme 3 - Song.wav
Scene Theme 4 - Loop.wav
Scene Theme 4 - Song.wav
Scene Theme 5 - Loop.wav
Scene Theme 5 - Song.wav
Scene Theme 6 - Loop.wav
Scene Theme 6 - Song.wav
Story Theme (Extended Version).wav
Story Theme (Extended Version).wav
Story Theme (Trailer Version).wav
Story Theme (Trailer Version).wav
Title Screen Theme - Loop.wav
Title Screen Theme - Song.wav
Sprites
Boss Sprites
(All cells size 180x132)
Boss_Idle.png - 1440x528
Boss_Walk.png - 1440x396
Boss_RollAttackAnticipation.png - 1440x528
Boss_RollAttack.png - 720x132
Boss_RollAttackRecoil.png - 1440x264
Boss_SpikeAttaclAnticipation.png - 1440x264
Boss_SpikeAttack.png - 720x132
Boss_SpikeAttackRecoil.png - 1440x264
Boss_Tired.png - 1440x264
Boss_HitGround.png - 1440x132
Boss_HitAir.png - 1440x132
Boss_TakeOff.png - 1440x396
Boss_Fall.png - 180x132
Boss_Landing.png - 1260x132
Boss_RoarAnticipation.png - 1440x264
Boss_Roar.png - 720x132
Boss_RoarRecoil.png - 1440x 262
Boss_Dead.png - 1440x660
Enemy Sprites
Crawler Enemy
(All cells size 100x100)
CE_Dead.png - 1200x100
CE_Hit.png - 300x100
CE_Walk.png - 700x100
Flying Enemy
(All cells size 100x100)
FE_Attack.png - 1600x100
FE_Dead.png - 1200x100
FE_Fly.png - 400x100
FE_Hit.png - 400x100
FE_Idle.png - 800x100
Flying Rider Enemy
(All cells size 128x128)
FR_Attack.png - 2048x128
FR_Dead.png - 1920x128
FR_Fly.png - 512x128
FR_Hit.png - 512x128
FR_Idle.png - 1024x128
Melee Enemy
(All cells size 74x74)
ME1_Alert.png - 592x74
ME1_Attack.png - 740x74
ME1_Blink.png - 592x74
ME1_Dead.png - 888x74
ME1_DeadImpact.png - 666x74
ME1_Hit.png - 296x74
ME1_idle.png - 592x74
ME1_Run.png - 592x74
ME1_Walk.png - 592x74
ME2_Alert.png - 592x74
ME2_Attack.png - 740x74
ME2_Blink.png - 592x74
ME2_Dead.png - 888x74
ME2_DeadImpact.png - 666x74
ME2_Hit.png - 296x74
ME2_idle.png - 592x74
ME2_Run.png - 592x74
ME2_Walk.png - 592x74
Ranged Enemy
(All cells size 100x100)
RE_Attack.png - 1500x100
RE_Dead.png - 1200x100
RE_Hit.png - 400x100
RE_Idle.png - 400x100
RE_Walk.png - 600x100
Trap Enemy
(All cells size 100x100)
TE1_Attack.png - 1100x100
TE2_Attack.png - 1100x100
TE2_Tentacle.png - 930x153
Environment Sprites
Checkpoints.png - 240x320, cell size 80x80
E1_BackgroundLayer.png - 160x370
E1_E2_BackgroundLayer_leftJoint.png - 160x370
E1_E2_BackgroundLayer_RightJoint.png - 160x370
E1_E2_FrontLayer_LeftJoint.png - 480x370
E1_E2_FrontLayer_RightJoint.png - 480x370
E1_E2_MidLayer_LeftJoint.png - 240x370
E1_E2_MidLayer_RightJoint.png - 240x370
E1_E3_BackgroundLayer_leftJoint.png - 160x370
E1_E3_BackgroundLayer_RightJoint.png - 160x370
E1_E3_FrontLayer_LeftJoint.png - 480x370
E1_E3_FrontLayer_RightJoint.png - 480x370
E1_E3_MidLayer_LeftJoint.png - 240x370
E1_E3_MidLayer_RightJoint.png - 240x370
E1_FrontLayer.png - 480x370
E1_MidLayer.png - 240x370
E2_BackgroundLayer - 480x370
E2_E1_BackgroundLayer_leftJoint.png - 160x370
E2_E1_BackgroundLayer_RightJoint.png - 160x370
E2_E1_FrontLayer_LeftJoint.png - 240x370
E2_E1_FrontLayer_RightJoint.png - 240x370
E2_E1_MidLayer_LeftJoint.png - 160x370
E2_E1_MidLayer_RightJoint.png - 160x370
E2_E3_BackgroundLayer_leftJoint.png - 160x370
E2_E3_BackgroundLayer_RightJoint.png - 160x370
E2_E3_FrontLayer_LeftJoint.png - 240x370
E2_E3_FrontLayer_RightJoint.png - 240x370
E2_E3_MidLayer_LeftJoint.png - 160x370
E2_E3_MidLayer_RightJoint.png - 160x370
E2_ForegroundProps.png - 480x130
E2_FrontLayer.png - 240x370
E2_MidLayer.png - 160x370
E3_BackgroundLayer - 160x370
E3_E1_BackgroundLayer_leftJoint.png - 160x370
E3_E1_BackgroundLayer_RightJoint.png - 160x370
E3_E1_FrontLayer_LeftJoint.png - 480x370
E3_E1_FrontLayer_RightJoint.png - 480x370
E3_E1_MidLayer_LeftJoint.png - 240x370
E3_E1_MidLayer_RightJoint.png - 240x370
E3_E2_BackgroundLayer_leftJoint.png - 160x370
E3_E2_BackgroundLayer_RightJoint.png - 160x370
E3_E2_FrontLayer_LeftJoint.png - 480x370
E3_E2_FrontLayer_RightJoint.png - 480x370
E3_E2_MidLayer_LeftJoint.png - 240x370
E3_E2_MidLayer_RightJoint.png - 240x370
E3_ForegroundProps.png - 480x89
E3_FrontLayer.png - 480x370
E3_MidLayer.png - 240x370
Props.png - 960x960
Tileset1.png - 736x416, cell size 32x32
Tileset2.png - 736x416, cell size 32x32
Tileset1.png - 640x640, cell size 32x32
Player Sprites
Player 1
(All cells size 160x160)
P1_Appear.png - 2720x160
P1_Attack1.png - 800x160
P1_Attack2.png - 800x160
P1_Attack3.png - 800x160
P1_Attack4.png - 960x160
P1_AttackDown.png - 800x160
P1_AttackUp.png - 800x160
P1_Blink.png - 1120x160
P1_Dash.png - 640x160
P1_Dead.png - 2880x160
P1_DoubleJump.png - 640x160
P1_DoubleJumpToFall.png - 1280x160
P1_Fall.png - 640x160
P1_Glide.png - 640x160
P1_Hit.png - 640x160
P1_Idle.png - 1120x160
P1_IdleToRun.png - 480x160
P1_IdleTurn.png - 480x160
P1_Landing.png - 480x160
P1_Raise.png - 640x160
P1_RaiseToFall.png - 480x160
P1_Run.png - 1280x160
P1_RunToIdle.png - 480x160
P1_RunTurn.png - 800x160
P1_TakeOff.png - 480x160
P1_VFX.png - 2400x160
Player 2
(All cells size 160x160)
P2_Appear.png - 2720x160
P2_Attack1.png - 800x160
P2_Attack2.png - 800x160
P2_Attack3.png - 800x160
P2_Attack4.png - 960x160
P2_AttackDown.png - 1120x160
P2_AttackUp.png - 960x160
P2_Blink.png - 1120x160
P2_Dash.png - 1280x160
P2_Dead.png - 2560x160
P2_Fall.png - 640x160
P2_Hit.png - 640x160
P2_Idle.png - 1120x160
P2_IdleToRun.png - 480x160
P2_IdleTurn.png - 480x160
P2_Landing.png - 480x160
P2_Power.png - 3360x160
P2_Raise.png - 640x160
P2_Run.png - 960x160
P2_RunTurn.png - 800x160
P2_TakeOff.png - 480x160
P2_VFX.png - 2080x160
Player 3
(All cells size 160x160)
P3_Appear.png - 2880x160
P3_Attack1.png - 800x160
P3_Attack2.png - 800x160
P3_Attack3.png - 1600x160
P3_Attack4.png - 960x160
P3_AttackDown.png - 800x160
P3_AttackUp.png - 1120x160
P3_Blink.png - 960x160
P3_Dash.png - 480x160
P3_Dead.png - 3200x160
P3_Fall.png - 640x160
P3_FireAttack.png - 800x160
P3_GroundAttack.png - 1440x160
P3_Hit.png - 640x160
P3_Idle.png - 960x160
P3_IdleToRun.png - 480x160
P3_Landing.png - 480x160
P3_Raise.png - 640x160
P3_RaiseToFall.png - 160x160
P3_Run.png - 1280x160
P3_RunTurn.png - 960x160
P3_TakeOff.png - 480x160
P3_VFX.png - 2880x160
Proyectiles & Icons
Boss_Spike.png - 26x26
Coins.png - 84x21, cell size 21x21
FE_Bullet.png - 128x32, cell size 32x32
FR_Breath.png - 616x75, cell size 88x25
P3_Fireball.png - 128x32, cell size 32x32
RE_Projectile.png - 42x9
TE1_Bullet.png - 19x19
UI Sprites
UI_NoOutline.png - 132x100
UI_WhiteOutline.png - 132x100
VFX Sprites
Dust
(All cells size 224x100)
Dust1.png - 2240x100
Dust2.png - 6048x100
Dust3.png - 5600x100
Dust4.png - 4704x100
Dust5.png - 5376x100
Dust6.png - 5824x100
Dust7.png - 4032x100
Liquid
(All cells size 250x250)
Liquid1.png - 3750x250
Liquid2.png - 2250x250
Liquid3.png - 3500x250
Liquid4.png - 5250x250
Liquid5.png - 2750x250
Liquid6.png - 2250x250
Liquid7.png - 3000x250
Liquid8.png - 3000x250
Liquid9.png - 4000x250
Liquid10.png - 4000x250
Liquid11.png - 4000x250
Sparks
(All cells size 200x200)
Sparks1.png - 4200x200
Sparks1.png - 3600x200
Sparks1.png - 3000x200
Sparks1.png - 2000x200
Sparks1.png - 2000x200
Sparks1.png - 2200x200
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.36f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.