Metroidvania Adventure View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.36 or later
Package size
410.0 MB
Files
1,022
Favorites
64
Views in the past week
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Keywords

Metroidvania Adventure

by Ismartal (opens in new tab)

1 rating, too few to average

This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects.

Price $30.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Metroidvania Adventure, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Metroidvania Adventure screenshot 1

Metroidvania Adventure screenshot 1

About this asset

A complete pack with a wide variety of graphic objects created by hand in pixel art, complemented by a large assortment of sound effects and fantastic music.

  • Three unique characters with more than 20 animations, with different movements, attacks and abilities, perfect to use as main characters for multiplayer games or as different skins for your main character or even as enemies or bosses in your game.
  • Seven different enemies with unique features and animations, ranged enemies, melee enemies, flying enemies and traps.
  • A boss of considerable size with more than 15 animations, several attacks and states to create different phases in your encounters.
  • A total of 24 visual effects made by hand, liquids, dust and sparks.
  • Three full tile maps, to create a variety of platforms and rooms.
  • Three different backgrounds for the setting of the areas, each one with several layers that can be combined with each other to create infinite parallax effects.
  • More than 100 props to complement the decoration of the environment.
  • A total of 11 custom made orchestral compositions for fantasy adventure. All tracks are seamless loops. 

* 6 different songs to set the mood for each area or exploration phase in your game.

* 2 epic themes to stand out in boss fights.

* 1 title screen song for your intro menu

* 1 story theme (2 versions)

   - Trailer (~1:30 min length)

   - Extended (with additional new score)

  • Bonus set of 5 fanfares and 5 jingles to highlight cutscenes, memorable moments, etc.

Specs (.WAV, stereo, 16bit, 44.1kHz)

  • More than 100 custom crafted sound effects to complement most animations included.

Specs 

All SFX (.WAV, Mono, 16bit, 44.1kHz)

Soundscapes (.WAV, Stereo, 16bit, 44.1kHz)

From the publisher's Asset Store listing.

Technical details

Sound

Fanfares

Fanfare1.wav

Fanfare2.wav

Fanfare3.wav

Fanfare4.wav

Fanfare5.wav

Jingles 

Jingle1.wav

Jingle2.wav

Jingle3.wav

Jingle4.wav

Jingle5.wav

SFX

Player-Shared

PS_Dash.wav

PS_Attack1.wav

PS_Attack2.wav

PS_Hit.wav

PS_Dead.wav

PS_Landing1.wav

PS_Landing2.wav

PS_Jump.wav

PS_Footstep1.wav

PS_Footstep2.wav

PS_Footstep3.wav

PS_Footstep4.wav

Player 1

P1_Appear.wav

P1_DoubleJump.wav

P1_Glide (Loop).wav

P1_Attack3 & AttackDown.wav

P1_Attack4.wav

P1_AttackUp.wav

P1_AttackDown.wav

Player 2

P2_Appear.wav

P2_Attack3.wav

P2_Attack4.wav

P2_AttackUp.wav

P2_AttackDown.wav

P2_Power.wav

Player 3 

P3_Appear.wav

P3_Attack3.wav

P3_GroundAttack.wav

P3_Attack4.wav

P3_AttackUp.wav

P3_AttackDown.wav

P3_FireAttack.wav

Enemy

Enemy-Shared

ES_Hit.wav

ES_Dead.wav

Ranged Enemy

RE_Attack.wav

Flying Enemy

FE_Attack.wav

Melee Enemy

ME_Alert1.wav

ME_Alert2.wav

ME_Attack1.wav

ME_Attack2.wav

ME_Dead.wav

Trap Enemy

TE1_Attack1.wav

TE1_Attack2.wav

TE2_Attack1.wav

TE2_Attack2.wav

Boss

Boss_RollAttackAnticipation.wav

Boss_RollAttack (Loop).wav

Boss_SpikeAttack.wav

Boss_Spike1.wav

Boss_Spike2.wav

Boss_Spike3.wav

Boss_Spike4.wav

Boss_Spike5.wav

Boss_Tired1.wav

Boss_Tired2.wav

Boss_Tired3.wav

Boss_Tired4.wav

Boss_HitGround & HitAir.wav

Boss_Landing.wav

Boss_Roar.wav

Boss_Dead.wav

Boss_Jump.wav

Boss_Grunt1.wav

Boss_Grunt2.wav

Environmental

Soundscapes

EnvS_Soundscape1 (Loop).wav

EnvS_Soundscape2 (Loop).wav

Miscellaneous

EnvMisc_BrokenBranch.wav

EnvMisc_FallingRocks1.wav

EnvMisc_FallingRocks2.wav

EnvMisc_FallingRocks3.wav

EnvMisc_Grass1.wav

EnvMisc_Grass2.wav

EnvMisc_StoneHit.wav

EnvMisc_ThornHit.wav

EnvMisc_WoodHit.wav

UI

Gameplay

UI_Coins1.wav

UI_Coins2.wav

UI_GamePause.wav

Menu

Menu_NewGame.wav

Menu_Back.wav

Menu_Confirm.wav

Menu_LeftRight.wav

Menu_UpDown.wav

VFXSounds

Liquid

VFX_Liquid1.wav

VFX_Liquid2.wav

VFX_Liquid3.wav

VFX_Liquid4.wav

VFX_Liquid5.wav

VFX_Liquid6.wav

VFX_Liquid7.wav

VFX_Liquid8.wav

VFX_Liquid9.wav

VFX_Liquid10.wav

VFX_Liquid11.wav

Dust

VFX_Dust1.wav

VFX_Dust2.wav

VFX_Dust3.wav

VFX_Dust4.wav

VFX_Dust5.wav

VFX_Dust6.wav

VFX_Dust7.wav

Sparks

VFX_Sparks1.wav

VFX_Sparks2.wav

VFX_Sparks3.wav

VFX_Sparks4.wav

VFX_Sparks5.wav

Songs

Boss Theme 1 - Loop.wav

Boss Theme 1 - Song.wav

Boss Theme 2 - Loop.wav

Boss Theme 2 - Song.wav

Scene Theme 1 - Loop.wav

Scene Theme 1 - Song.wav

Scene Theme 2 - Loop.wav

Scene Theme 2 - Song.wav

Scene Theme 3 - Loop.wav

Scene Theme 3 - Song.wav

Scene Theme 4 - Loop.wav

Scene Theme 4 - Song.wav

Scene Theme 5 - Loop.wav

Scene Theme 5 - Song.wav

Scene Theme 6 - Loop.wav

Scene Theme 6 - Song.wav

Story Theme (Extended Version).wav

Story Theme (Extended Version).wav

Story Theme (Trailer Version).wav

Story Theme (Trailer Version).wav

Title Screen Theme - Loop.wav

Title Screen Theme - Song.wav

Sprites

Boss Sprites

(All cells size 180x132)

Boss_Idle.png - 1440x528

Boss_Walk.png - 1440x396

Boss_RollAttackAnticipation.png - 1440x528

Boss_RollAttack.png - 720x132

Boss_RollAttackRecoil.png - 1440x264

Boss_SpikeAttaclAnticipation.png - 1440x264

Boss_SpikeAttack.png - 720x132

Boss_SpikeAttackRecoil.png - 1440x264

Boss_Tired.png - 1440x264

Boss_HitGround.png - 1440x132

Boss_HitAir.png - 1440x132

Boss_TakeOff.png - 1440x396

Boss_Fall.png - 180x132

Boss_Landing.png - 1260x132

Boss_RoarAnticipation.png - 1440x264

Boss_Roar.png - 720x132

Boss_RoarRecoil.png - 1440x 262

Boss_Dead.png - 1440x660

Enemy Sprites

Crawler Enemy

(All cells size 100x100)

CE_Dead.png - 1200x100

CE_Hit.png - 300x100

CE_Walk.png - 700x100

Flying Enemy

(All cells size 100x100)

FE_Attack.png - 1600x100

FE_Dead.png - 1200x100

FE_Fly.png - 400x100

FE_Hit.png - 400x100

FE_Idle.png - 800x100

Flying Rider Enemy

(All cells size 128x128)

FR_Attack.png - 2048x128

FR_Dead.png - 1920x128

FR_Fly.png - 512x128

FR_Hit.png - 512x128

FR_Idle.png - 1024x128

Melee Enemy

(All cells size 74x74)

ME1_Alert.png - 592x74

ME1_Attack.png - 740x74

ME1_Blink.png - 592x74

ME1_Dead.png - 888x74

ME1_DeadImpact.png - 666x74

ME1_Hit.png - 296x74

ME1_idle.png - 592x74

ME1_Run.png - 592x74

ME1_Walk.png - 592x74

ME2_Alert.png - 592x74

ME2_Attack.png - 740x74

ME2_Blink.png - 592x74

ME2_Dead.png - 888x74

ME2_DeadImpact.png - 666x74

ME2_Hit.png - 296x74

ME2_idle.png - 592x74

ME2_Run.png - 592x74

ME2_Walk.png - 592x74

Ranged Enemy

(All cells size 100x100)

RE_Attack.png - 1500x100

RE_Dead.png - 1200x100

RE_Hit.png - 400x100

RE_Idle.png - 400x100

RE_Walk.png - 600x100

Trap Enemy

(All cells size 100x100)

TE1_Attack.png - 1100x100

TE2_Attack.png - 1100x100

TE2_Tentacle.png - 930x153

Environment Sprites

Checkpoints.png - 240x320, cell size 80x80

E1_BackgroundLayer.png - 160x370

E1_E2_BackgroundLayer_leftJoint.png - 160x370

E1_E2_BackgroundLayer_RightJoint.png - 160x370

E1_E2_FrontLayer_LeftJoint.png - 480x370

E1_E2_FrontLayer_RightJoint.png - 480x370

E1_E2_MidLayer_LeftJoint.png - 240x370

E1_E2_MidLayer_RightJoint.png - 240x370

E1_E3_BackgroundLayer_leftJoint.png - 160x370

E1_E3_BackgroundLayer_RightJoint.png - 160x370

E1_E3_FrontLayer_LeftJoint.png - 480x370

E1_E3_FrontLayer_RightJoint.png - 480x370

E1_E3_MidLayer_LeftJoint.png - 240x370

E1_E3_MidLayer_RightJoint.png - 240x370

E1_FrontLayer.png - 480x370

E1_MidLayer.png - 240x370

E2_BackgroundLayer - 480x370

E2_E1_BackgroundLayer_leftJoint.png - 160x370

E2_E1_BackgroundLayer_RightJoint.png - 160x370

E2_E1_FrontLayer_LeftJoint.png - 240x370

E2_E1_FrontLayer_RightJoint.png - 240x370

E2_E1_MidLayer_LeftJoint.png - 160x370

E2_E1_MidLayer_RightJoint.png - 160x370

E2_E3_BackgroundLayer_leftJoint.png - 160x370

E2_E3_BackgroundLayer_RightJoint.png - 160x370

E2_E3_FrontLayer_LeftJoint.png - 240x370

E2_E3_FrontLayer_RightJoint.png - 240x370

E2_E3_MidLayer_LeftJoint.png - 160x370

E2_E3_MidLayer_RightJoint.png - 160x370

E2_ForegroundProps.png - 480x130

E2_FrontLayer.png - 240x370

E2_MidLayer.png - 160x370

E3_BackgroundLayer - 160x370

E3_E1_BackgroundLayer_leftJoint.png - 160x370

E3_E1_BackgroundLayer_RightJoint.png - 160x370

E3_E1_FrontLayer_LeftJoint.png - 480x370

E3_E1_FrontLayer_RightJoint.png - 480x370

E3_E1_MidLayer_LeftJoint.png - 240x370

E3_E1_MidLayer_RightJoint.png - 240x370

E3_E2_BackgroundLayer_leftJoint.png - 160x370

E3_E2_BackgroundLayer_RightJoint.png - 160x370

E3_E2_FrontLayer_LeftJoint.png - 480x370

E3_E2_FrontLayer_RightJoint.png - 480x370

E3_E2_MidLayer_LeftJoint.png - 240x370

E3_E2_MidLayer_RightJoint.png - 240x370

E3_ForegroundProps.png - 480x89

E3_FrontLayer.png - 480x370

E3_MidLayer.png - 240x370

Props.png - 960x960

Tileset1.png - 736x416, cell size 32x32

Tileset2.png - 736x416, cell size 32x32

Tileset1.png - 640x640, cell size 32x32

Player Sprites

Player 1

(All cells size 160x160)

P1_Appear.png - 2720x160

P1_Attack1.png - 800x160

P1_Attack2.png - 800x160

P1_Attack3.png - 800x160

P1_Attack4.png - 960x160

P1_AttackDown.png - 800x160

P1_AttackUp.png - 800x160

P1_Blink.png - 1120x160

P1_Dash.png - 640x160

P1_Dead.png - 2880x160

P1_DoubleJump.png - 640x160

P1_DoubleJumpToFall.png - 1280x160

P1_Fall.png - 640x160

P1_Glide.png - 640x160

P1_Hit.png - 640x160

P1_Idle.png - 1120x160

P1_IdleToRun.png - 480x160

P1_IdleTurn.png - 480x160

P1_Landing.png - 480x160

P1_Raise.png - 640x160

P1_RaiseToFall.png - 480x160

P1_Run.png - 1280x160

P1_RunToIdle.png - 480x160

P1_RunTurn.png - 800x160

P1_TakeOff.png - 480x160

P1_VFX.png - 2400x160

Player 2

(All cells size 160x160)

P2_Appear.png - 2720x160

P2_Attack1.png - 800x160

P2_Attack2.png - 800x160

P2_Attack3.png - 800x160

P2_Attack4.png - 960x160

P2_AttackDown.png - 1120x160

P2_AttackUp.png - 960x160

P2_Blink.png - 1120x160

P2_Dash.png - 1280x160

P2_Dead.png - 2560x160

P2_Fall.png - 640x160

P2_Hit.png - 640x160

P2_Idle.png - 1120x160

P2_IdleToRun.png - 480x160

P2_IdleTurn.png - 480x160

P2_Landing.png - 480x160

P2_Power.png - 3360x160

P2_Raise.png - 640x160

P2_Run.png - 960x160

P2_RunTurn.png - 800x160

P2_TakeOff.png - 480x160

P2_VFX.png - 2080x160

Player 3

(All cells size 160x160)

P3_Appear.png - 2880x160

P3_Attack1.png - 800x160

P3_Attack2.png - 800x160

P3_Attack3.png - 1600x160

P3_Attack4.png - 960x160

P3_AttackDown.png - 800x160

P3_AttackUp.png - 1120x160

P3_Blink.png - 960x160

P3_Dash.png - 480x160

P3_Dead.png - 3200x160

P3_Fall.png - 640x160

P3_FireAttack.png - 800x160

P3_GroundAttack.png - 1440x160

P3_Hit.png - 640x160

P3_Idle.png - 960x160

P3_IdleToRun.png - 480x160

P3_Landing.png - 480x160

P3_Raise.png - 640x160

P3_RaiseToFall.png - 160x160

P3_Run.png - 1280x160

P3_RunTurn.png - 960x160

P3_TakeOff.png - 480x160

P3_VFX.png - 2880x160

Proyectiles & Icons

Boss_Spike.png - 26x26

Coins.png - 84x21, cell size 21x21

FE_Bullet.png - 128x32, cell size 32x32

FR_Breath.png - 616x75, cell size 88x25

P3_Fireball.png - 128x32, cell size 32x32

RE_Projectile.png - 42x9

TE1_Bullet.png - 19x19

UI Sprites

UI_NoOutline.png - 132x100

UI_WhiteOutline.png - 132x100

VFX Sprites

Dust

(All cells size 224x100)

Dust1.png - 2240x100

Dust2.png - 6048x100

Dust3.png - 5600x100

Dust4.png - 4704x100

Dust5.png - 5376x100

Dust6.png - 5824x100

Dust7.png - 4032x100

Liquid

(All cells size 250x250)

Liquid1.png - 3750x250

Liquid2.png - 2250x250

Liquid3.png - 3500x250

Liquid4.png - 5250x250

Liquid5.png - 2750x250

Liquid6.png - 2250x250

Liquid7.png - 3000x250

Liquid8.png - 3000x250

Liquid9.png - 4000x250

Liquid10.png - 4000x250

Liquid11.png - 4000x250

Sparks

(All cells size 200x200)

Sparks1.png - 4200x200

Sparks1.png - 3600x200

Sparks1.png - 3000x200

Sparks1.png - 2000x200

Sparks1.png - 2000x200

Sparks1.png - 2200x200

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.36f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.