Block Puzzle Game Kit - Complete Mobile Puzzle Game

A finished block puzzle game you can make your own and publish. Drag shapes onto a 9×9 board and clear every row and column you fill. Four modes, 21 shapes, 10 block themes, a dark and a light look, 11 languages, gems, a daily reward, rescues, ads and purchases are all built, wired and tested. Change any of it from one Game Settings window, reskin it, and ship it on iOS and Android.

Play the web demo | Product page | FAQ | Support

Four modes, one board

  • Classic: play at your own pace; the tray refills as you place.
  • Time: a 60-second clock, with 5 seconds back for every line you clear.
  • Blast: a bomb drops every fourth move and counts down from 9. Clear its line before it reaches zero.
  • Advance: eleven extra shapes join the standard ten, and a tap turns a piece a quarter turn.

Each mode has its own best score and its own switches: board size from 5×5 to 12×12, shape groups, tap to turn, tray refill, rescue and resume.

Everything around the puzzle is done

  • A first-play tutorial on a small board, with a guiding hand and a Skip button.
  • Scoring that rewards clearing several lines at once, nine voiced cheers, a New best moment and a results card.
  • A rescue once per game, paid with gems or a rewarded ad: it clears space when you run out of moves, adds 15 seconds when time runs out, or defuses the bombs.
  • Gems earned by playing, a 10-day daily reward, and a shop with four gem packs, Remove Ads, a free-gems video and Restore Purchases.
  • 10 block themes, two free and eight to buy with gems, picked from Home.
  • A dark and a light look for every screen, switched in Settings.
  • A game in progress resumes after the app is closed. The save is one JSON file with a backup.
  • Settings with sound, music and vibration, language, support email, privacy policy and terms links, data privacy, reset progress and the app version, plus a Rate us shortcut.

Change it without writing code

  • One Game Settings window, with pages for Modes, Shapes, Rules, Economy, Themes, Ads and App.
  • A shape editor: draw any shape on a 5×5 grid, set its colour and how often it is dealt.
  • Starting gems, rewards, theme prices, rescue cost and daily reward days, all editable.
  • Colours come from named theme tokens: change one and every screen follows, in both looks.
  • Tinted white UI sheets and block sheets for fast reskins, and a texture audit that keeps import settings right for mobile.
  • Each sound and vibration is mapped to a named game moment, so you swap them in one place.

Ready for the stores

  • Ads: AdMob, AppLovin MAX or Unity LevelPlay, with a built-in test network.
  • Purchases: Remove Ads, gem packs and Restore through Unity IAP.
  • Consent card and iOS App Tracking Transparency prompt.
  • 11 languages, starting in the device's language.
  • Native haptics on iOS and Android.
  • Safe-area layout, portrait.

Set up for you
On import, the kit adds its scenes to the build list, creates the Addressables settings and imports the TextMeshPro resources if they are missing. Open the Splash scene and press Play.

Built to be read and extended

  • C# organised by game area, with the rules in a pure C# engine with seeded randomness.
  • Eight reusable modules included: Ads, In-App Purchase, Privacy, Localization, Theme, Haptic Feedback, Tween and UI Builder.
  • Over 1,000 edit-mode tests.
  • Thoroughly documented: illustrated PDF guides walk you through every system, from rules and tuning to reskinning, monetization and building, with a guide for each module.

Requirements

  • Unity 6.4 (6000.4.2f1) or later. Works in Built-in and URP projects.
  • iOS 15+ and Android 7.1+ (API 25), IL2CPP, portrait.
  • Unity packages from the registry, installed by the Package Manager: Input System, uGUI with TextMeshPro, Addressables and In-App Purchasing.